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15 Suggestions to Make Rust Fun AgainA YouTuber who has played Rust for over 10 years sends a message to the developers. It points out the current problems of the game, suggests 15 improvement plans including solving the cheating issue, strengthening survival elements, and balancing, and shares a vision to bring Rust back to its perfect survival game status.
1. 🎮 Solutions for Cheating and Server Tiering
· A YouTuber who has played Rust for over 10 years points out the game's current issues and urges developers to make improvements.
· Identifying cheaters as the most urgent problem, the YouTuber proposes three solutions: introducing Faceit Anti-Cheat, operating premium servers based on ID verification (Silver, Gold, Diamond tiers), implementing a unified ban list for all official servers, and adopting an AI-based real-time player statistics analysis system. They argue these measures can nearly eliminate cheaters.
· Identifying cheaters as the most urgent problem, the YouTuber proposes three solutions: introducing Faceit Anti-Cheat, operating premium servers based on ID verification (Silver, Gold, Diamond tiers), implementing a unified ban list for all official servers, and adopting an AI-based real-time player statistics analysis system. They argue these measures can nearly eliminate cheaters.
00:00 - 01:26
1. 🎮 Solutions for Cheating and Server Tiering
· A YouTuber who has played Rust for over 10 years points out the game's current issues and urges developers to make improvements.
· Identifying cheaters as the most urgent problem, the YouTuber proposes three solutions: introducing Faceit Anti-Cheat, operating premium servers based on ID verification (Silver, Gold, Diamond tiers), implementing a unified ban list for all official servers, and adopting an AI-based real-time player statistics analysis system. They argue these measures can nearly eliminate cheaters.
· Identifying cheaters as the most urgent problem, the YouTuber proposes three solutions: introducing Faceit Anti-Cheat, operating premium servers based on ID verification (Silver, Gold, Diamond tiers), implementing a unified ban list for all official servers, and adopting an AI-based real-time player statistics analysis system. They argue these measures can nearly eliminate cheaters.
01:27 - 06:45
2. 🌳 Ideas for Strengthening Survival Elements and Improving Gameplay
· Presents ideas to make Rust a true survival game, not just a PvP game.
· 1. Environmental Changes: Survival elements like cold, heat, hunger, and thirst need to be made more difficult, significantly impacting player actions. Currently, water and food are pointed out as having almost no meaning.
· 2. Enhanced Radiation Effects: Add effects like sickness and dizziness upon radiation exposure, and make them treatable only with special medicine to add caution to exploring hazardous areas.
· 3. Improved Hazmat Suits: In addition to existing hazmat suits, add industrial hazmat suits that require assembling parts, and introduce oxygen tank and filter systems to increase the realism and value of exploring radiation zones.
· 4. Add Mutated Animals: Similar to Rust Legacy, add mutated animals near radiation zones to act as monsters, or suggest introducing them only during specific periods like Halloween events.
· 1. Environmental Changes: Survival elements like cold, heat, hunger, and thirst need to be made more difficult, significantly impacting player actions. Currently, water and food are pointed out as having almost no meaning.
· 2. Enhanced Radiation Effects: Add effects like sickness and dizziness upon radiation exposure, and make them treatable only with special medicine to add caution to exploring hazardous areas.
· 3. Improved Hazmat Suits: In addition to existing hazmat suits, add industrial hazmat suits that require assembling parts, and introduce oxygen tank and filter systems to increase the realism and value of exploring radiation zones.
· 4. Add Mutated Animals: Similar to Rust Legacy, add mutated animals near radiation zones to act as monsters, or suggest introducing them only during specific periods like Halloween events.
06:48 - 09:10
3. ⚔️ PvP and Balance Adjustment Proposals
· Proposals to improve the PvP experience and balance the game between solo players and large groups.
· 1. Random Recoil System: To counter macro users, make weapon recoil random and unpredictable. Add recoil control modules obtainable only from advanced crates to provide opportunities for new players.
· 2. Remove Group UI and Utilize Skins: Remove the green UI for identifying teammates and let players distinguish teammates through skins, thereby increasing in-game revenue and providing an advantage to solo players. Also, add identification methods like arm guards for players without skins.
· 3. Changes to Quarry and Maintenance System: Reduce the durability of quarries and require repair parts to prevent resource monopolization. Increase base maintenance costs proportionally to the number of players registered to the base to reduce the advantage of large groups.
· 1. Random Recoil System: To counter macro users, make weapon recoil random and unpredictable. Add recoil control modules obtainable only from advanced crates to provide opportunities for new players.
· 2. Remove Group UI and Utilize Skins: Remove the green UI for identifying teammates and let players distinguish teammates through skins, thereby increasing in-game revenue and providing an advantage to solo players. Also, add identification methods like arm guards for players without skins.
· 3. Changes to Quarry and Maintenance System: Reduce the durability of quarries and require repair parts to prevent resource monopolization. Increase base maintenance costs proportionally to the number of players registered to the base to reduce the advantage of large groups.
09:11 - 10:12
4. 📈 Reviving the Experience System and Improving Game Progression
· Proposals to make the game's progression more logical and balanced.
· 1. Revive Experience System: Bring back the old experience system, allowing players to craft advanced items (e.g., AK) only after reaching a certain level. This prevents obtaining powerful items early in the game and creates a more favorable environment for solo and small group players.
· 2. Integration with Existing Systems: Integrate the experience system with the current blueprint, workbench, and scrap systems to create a deeper growth curve and enhance the game's realistic progression. Emphasizes that this can revive the game's core fun and progression methods.
· 1. Revive Experience System: Bring back the old experience system, allowing players to craft advanced items (e.g., AK) only after reaching a certain level. This prevents obtaining powerful items early in the game and creates a more favorable environment for solo and small group players.
· 2. Integration with Existing Systems: Integrate the experience system with the current blueprint, workbench, and scrap systems to create a deeper growth curve and enhance the game's realistic progression. Emphasizes that this can revive the game's core fun and progression methods.
