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Mingchao Version 3.3 Matrix Party Tier List: What's the Strongest Combo?Introducing the latest party tier list for the Ver. 3.3 Matrix Dungeon. Facing powerful enemies that appeared with the 'Tide of the End', we analyze the core of party compositions that consider stability, pursuit ability, and ease of operation beyond simple DPS.
1. 🎮 Changes in Ver. 3.3 Matrix Dungeon and Key Evaluation Criteria
· The Ver. 3.3 Matrix Dungeon is difficult to clear with simple DPS due to tricky enemies and unpredictable patterns.
· With variables like flying enemies, fast movement, forced interrupts, and unpredictable attacks, party 'output stability', 'pursuit ability', and 'ease of operation (wheelchair index)' have become crucial.
· This evaluation is based on main 4-star characters at 0-star + 1-star, and support 4-star characters at 0-star + 0-star, assessing them based on 'stability', 'wheelchair index', and 'stats'.
· Especially in mobile environments, advanced controls like 'pre-input' are difficult, so the 'wheelchair index' is weighted more heavily.
· With variables like flying enemies, fast movement, forced interrupts, and unpredictable attacks, party 'output stability', 'pursuit ability', and 'ease of operation (wheelchair index)' have become crucial.
· This evaluation is based on main 4-star characters at 0-star + 1-star, and support 4-star characters at 0-star + 0-star, assessing them based on 'stability', 'wheelchair index', and 'stats'.
· Especially in mobile environments, advanced controls like 'pre-input' are difficult, so the 'wheelchair index' is weighted more heavily.
00:00 - 00:15
1. 🎮 Changes in Ver. 3.3 Matrix Dungeon and Key Evaluation Criteria
· The Ver. 3.3 Matrix Dungeon is difficult to clear with simple DPS due to tricky enemies and unpredictable patterns.
· With variables like flying enemies, fast movement, forced interrupts, and unpredictable attacks, party 'output stability', 'pursuit ability', and 'ease of operation (wheelchair index)' have become crucial.
· This evaluation is based on main 4-star characters at 0-star + 1-star, and support 4-star characters at 0-star + 0-star, assessing them based on 'stability', 'wheelchair index', and 'stats'.
· Especially in mobile environments, advanced controls like 'pre-input' are difficult, so the 'wheelchair index' is weighted more heavily.
· With variables like flying enemies, fast movement, forced interrupts, and unpredictable attacks, party 'output stability', 'pursuit ability', and 'ease of operation (wheelchair index)' have become crucial.
· This evaluation is based on main 4-star characters at 0-star + 1-star, and support 4-star characters at 0-star + 0-star, assessing them based on 'stability', 'wheelchair index', and 'stats'.
· Especially in mobile environments, advanced controls like 'pre-input' are difficult, so the 'wheelchair index' is weighted more heavily.
00:16 - 01:42
2. 🏆 Gen 1 Party Tier Analysis: T4 to T3
· Gen 1 parties have primitive mechanics, lack pursuit ability, and are easily incapacitated by enemy attacks, making them difficult to clear without Matrix buffs. Luck is needed to achieve 5000 points, resulting in an overall T4 rating.
· Key Parties:
- Gi-Eon (Gi-Yeom + Mo-Ryo): Easy to control but too clunky and lacking pursuit ability, rated T4.
- Gi-Ha (Gi-Yeom + Ha-Neul): Can perform infinite waits but has high control difficulty and low efficiency, not recommended.
- Geum-Seok (Geum-Dan + Seok-Bul): Decent among Gen 1 parties, but requires all attacks to crit during dragon breath to get 5000 points, needing luck, rated T3.
- Yong-Bong (Yong-Gyu + Bong-Rin): High strength but requires synergy, high control difficulty, for experts only. Rated T3.
- Yong-Seon: Too difficult for average players to handle, excluded from evaluation.
- Sang-Ri (Sang-Yeom + Eum-Rim): Composed of free characters, but has 3 time stops on dash, leading to easy damage loss, rated T4.
- Sang-Eum (Sang-Yeom + Eum-Rim): Eum-Rim's performance is decent, but the weapon is more important than the character itself. Mainly used for gradual damage reduction, rated T4.
- Chun (Chun-Rye / Chun-San): Vulnerable to enemy movement or airborne patterns. Chun-San is better than Chun-Rye, but luck is needed for 5000 points, rated T4.
· Key Parties:
- Gi-Eon (Gi-Yeom + Mo-Ryo): Easy to control but too clunky and lacking pursuit ability, rated T4.
- Gi-Ha (Gi-Yeom + Ha-Neul): Can perform infinite waits but has high control difficulty and low efficiency, not recommended.
- Geum-Seok (Geum-Dan + Seok-Bul): Decent among Gen 1 parties, but requires all attacks to crit during dragon breath to get 5000 points, needing luck, rated T3.
- Yong-Bong (Yong-Gyu + Bong-Rin): High strength but requires synergy, high control difficulty, for experts only. Rated T3.
- Yong-Seon: Too difficult for average players to handle, excluded from evaluation.
- Sang-Ri (Sang-Yeom + Eum-Rim): Composed of free characters, but has 3 time stops on dash, leading to easy damage loss, rated T4.
- Sang-Eum (Sang-Yeom + Eum-Rim): Eum-Rim's performance is decent, but the weapon is more important than the character itself. Mainly used for gradual damage reduction, rated T4.
- Chun (Chun-Rye / Chun-San): Vulnerable to enemy movement or airborne patterns. Chun-San is better than Chun-Rye, but luck is needed for 5000 points, rated T4.
02:16 - 04:46
3. 🏆 Gen 2 Party Tier Analysis: T3 to T2
· Gen 2 parties are significantly stronger than Gen 1, with noticeable improvements in support character performance.
· Key Parties:
- So-To (Coretta): Top-tier 'wheelchair' party that rejects interaction. The Coretta + Corein combo is stable, with a perfect cycle every 25 seconds. However, stats are slightly lacking, rated T3 for 0-chain and T2 for 2-3 chains.
- Ko-Re-In (Coretta + Eum-Rim): Slightly higher damage than Coretta, but also rated T3.
- Seonjang (Seonjang + Ropa): The Seonjang + Ropa combo excels at aiming and anti-air, strong against flying monsters. However, in later Matrix stages, Seonjang's damage is insufficient without using the double anchor, and control difficulty is high when used, rated T3.
- Chan-Pi (Chan-Tal + Picasso): Huge difference between upper and lower limits. Synergy with 'Gwang-Ju' in the 3rd slot is essential for high scores. Can achieve 7000 to 10000 points. Effective against aliens but can disrupt synergy when hit, rated T2.
- Ka-Sa (Katisia + Shasha): The party with the biggest difference between theoretical and actual damage. Upper limit is very high, but damage stability decreases when hit in high-pressure environments. Wide variance from 4000 to 13000 points. Can be used sufficiently with normal double drops, rated T2. Synergy experts are T0.
- Plo-Ro (Plo-Ro + Kantal): The Plo-Ro + Kantal combo is a 'wheelchair' party with time stops in skills, reducing risk of being hit. On PC, Kantal's pre-input can solve this. Using Morning instead of Ropa significantly improves performance. Can stably achieve 7000 points, rated T2.
- Il-Wol (Il-Wol + Dal): Simple and stable controls, especially achieving over 9000 points against Scar monsters. However, vulnerable to alien monsters. Can be split into Il-Mo or Wol-Rin if party members are insufficient. Rated T2.
- Ga-Be-Ri-Na (Ga-Be-Ri-Na + Daniya): The Ga-Be-Ri-Na + Garo combo shows mid-tier performance in Matrix. Often pushed back when hit, but can easily achieve 6000 points, rated T2.
- Ga-Ro (Ga-Be-Ri-Na + Ropa): One of the most underrated parties. Excellent pursuit and anti-air capabilities, smooth controls, and high environmental adaptability with auto-evasion. Especially strong against alien and other aerial monsters. Using Morning in the 3rd slot lowers synergy requirements, evaluated as a 6-star performer, rated T1.
· Key Parties:
- So-To (Coretta): Top-tier 'wheelchair' party that rejects interaction. The Coretta + Corein combo is stable, with a perfect cycle every 25 seconds. However, stats are slightly lacking, rated T3 for 0-chain and T2 for 2-3 chains.
- Ko-Re-In (Coretta + Eum-Rim): Slightly higher damage than Coretta, but also rated T3.
- Seonjang (Seonjang + Ropa): The Seonjang + Ropa combo excels at aiming and anti-air, strong against flying monsters. However, in later Matrix stages, Seonjang's damage is insufficient without using the double anchor, and control difficulty is high when used, rated T3.
- Chan-Pi (Chan-Tal + Picasso): Huge difference between upper and lower limits. Synergy with 'Gwang-Ju' in the 3rd slot is essential for high scores. Can achieve 7000 to 10000 points. Effective against aliens but can disrupt synergy when hit, rated T2.
- Ka-Sa (Katisia + Shasha): The party with the biggest difference between theoretical and actual damage. Upper limit is very high, but damage stability decreases when hit in high-pressure environments. Wide variance from 4000 to 13000 points. Can be used sufficiently with normal double drops, rated T2. Synergy experts are T0.
- Plo-Ro (Plo-Ro + Kantal): The Plo-Ro + Kantal combo is a 'wheelchair' party with time stops in skills, reducing risk of being hit. On PC, Kantal's pre-input can solve this. Using Morning instead of Ropa significantly improves performance. Can stably achieve 7000 points, rated T2.
- Il-Wol (Il-Wol + Dal): Simple and stable controls, especially achieving over 9000 points against Scar monsters. However, vulnerable to alien monsters. Can be split into Il-Mo or Wol-Rin if party members are insufficient. Rated T2.
- Ga-Be-Ri-Na (Ga-Be-Ri-Na + Daniya): The Ga-Be-Ri-Na + Garo combo shows mid-tier performance in Matrix. Often pushed back when hit, but can easily achieve 6000 points, rated T2.
- Ga-Ro (Ga-Be-Ri-Na + Ropa): One of the most underrated parties. Excellent pursuit and anti-air capabilities, smooth controls, and high environmental adaptability with auto-evasion. Especially strong against alien and other aerial monsters. Using Morning in the 3rd slot lowers synergy requirements, evaluated as a 6-star performer, rated T1.
05:05 - 06:21
4. ✨ Gen 3 Party Tier Analysis: T2 to T0
· Gen 3 parties have higher lower limits, are easier to control, and have less damage variance based on skill.
· Key Parties:
- Ai-Mi-S (Ai-Mi-S + Lin): Gen 3 'wheelchair' party with short cycles, high damage stability, and excellent pursuit ability. Little difference in damage between skilled and novice players. Records 95,000 DPS even with a single execution 'wheelchair' cycle. Advanced dual execution cycles are also easy to perform, making 10,000 points achievable, rated T0.
- Ai-Ru (Ai-Mi-S + Ropa): A lower-tier version of Ai-Lin. Requires some control but has 87,000 DPS and stable survivability, rated T2.
- Lu-He-Us (Lu-He-Us + Daniya): Excellent anti-air, aiming, and pursuit capabilities, with inherent resistance and evasion, making it very effective against alien monsters. The Lu-He-Us + Daniya combo is weaker even in Gen 2, but its excellent mechanics make it a viable counter-measure, capable of achieving 7000 points, rated T2.
- Sig-Ri-Ker (Sig-Ri-Ker + Chu): Very strong actual damage with not-so-high control difficulty. A cost-effective combination that doesn't compete with other characters. High stability, slightly lacking pursuit ability, but can achieve similar damage to Ai-Lin when mastered, rated T1.
· Key Parties:
- Ai-Mi-S (Ai-Mi-S + Lin): Gen 3 'wheelchair' party with short cycles, high damage stability, and excellent pursuit ability. Little difference in damage between skilled and novice players. Records 95,000 DPS even with a single execution 'wheelchair' cycle. Advanced dual execution cycles are also easy to perform, making 10,000 points achievable, rated T0.
- Ai-Ru (Ai-Mi-S + Ropa): A lower-tier version of Ai-Lin. Requires some control but has 87,000 DPS and stable survivability, rated T2.
- Lu-He-Us (Lu-He-Us + Daniya): Excellent anti-air, aiming, and pursuit capabilities, with inherent resistance and evasion, making it very effective against alien monsters. The Lu-He-Us + Daniya combo is weaker even in Gen 2, but its excellent mechanics make it a viable counter-measure, capable of achieving 7000 points, rated T2.
- Sig-Ri-Ker (Sig-Ri-Ker + Chu): Very strong actual damage with not-so-high control difficulty. A cost-effective combination that doesn't compete with other characters. High stability, slightly lacking pursuit ability, but can achieve similar damage to Ai-Lin when mastered, rated T1.
06:22 - 06:54
5. 👑 Top-Tier Parties: T0 Analysis
· Bi-Seol (Bi-Seol + Lin): Possesses excellent control feel, pursuit ability, and monster control capabilities, making it viable in all modes. The three sword skill cycles are simple to control but risk time-outs, and require some synergy to utilize all bonus effects. After a major update, even novice players can attempt the advanced four sword skill cycles, easily achieving over 10,000 points in Matrix with 95,000 DPS, rated T0.
· Ai-Mi-S (Ai-Mi-S + Lin): As explained above, this Gen 3 'wheelchair' party is rated T0 based on its stability and powerful performance.
· Ai-Mi-S (Ai-Mi-S + Lin): As explained above, this Gen 3 'wheelchair' party is rated T0 based on its stability and powerful performance.
06:55 - 07:07
6. 💡 Final Conclusion: The Core of Matrix Parties
· As enemies in the Matrix Dungeon become increasingly challenging, pure DPS alone has its limits.
· For most users, 'stability', 'pursuit ability', and 'high tolerance (wheelchair index)' are the key factors determining a party's true strength.
· The damage you can reliably deal is the true damage.
· For most users, 'stability', 'pursuit ability', and 'high tolerance (wheelchair index)' are the key factors determining a party's true strength.
· The damage you can reliably deal is the true damage.
