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Granblue Fantasy: Efficient Artifact Management and StorageA guide on how to efficiently manage and store artifacts (AF) in Granblue Fantasy. It introduces a strategy to discard unnecessary artifacts and keep only those with useful options.
1. ✨ Artifact Management Changes: Redefining the 'Discard' Criteria
· In the past, artifacts for specific weapon types or those with low usage frequency were unconditionally deleted. However, recently, the decision is based on the usefulness of the skill itself.
· The approach has shifted to prioritizing and keeping artifacts with good skills, regardless of weapon type.
· Previously, players preferred to keep multiple artifacts with good skill combinations, but now the tendency is to keep them only if more than two are owned.
· The approach has shifted to prioritizing and keeping artifacts with good skills, regardless of weapon type.
· Previously, players preferred to keep multiple artifacts with good skill combinations, but now the tendency is to keep them only if more than two are owned.
00:00 - 01:26
1. ✨ Artifact Management Changes: Redefining the 'Discard' Criteria
· In the past, artifacts for specific weapon types or those with low usage frequency were unconditionally deleted. However, recently, the decision is based on the usefulness of the skill itself.
· The approach has shifted to prioritizing and keeping artifacts with good skills, regardless of weapon type.
· Previously, players preferred to keep multiple artifacts with good skill combinations, but now the tendency is to keep them only if more than two are owned.
· The approach has shifted to prioritizing and keeping artifacts with good skills, regardless of weapon type.
· Previously, players preferred to keep multiple artifacts with good skill combinations, but now the tendency is to keep them only if more than two are owned.
01:27 - 04:48
2. 📉 Artifacts with 'Capped Damage Up Including Debuff': Why You Should Discard Them
· Artifacts with capped damage up that include debuffs are valued lower and mostly discarded.
· This is because in situations where normal capped damage up is sufficient, there are very few cases where capped damage up including debuffs is essential.
· Due to the heavy debuff, it is recommended to discard them unless they have particularly good skills (e.g., TA rate up).
· This is because in situations where normal capped damage up is sufficient, there are very few cases where capped damage up including debuffs is essential.
· Due to the heavy debuff, it is recommended to discard them unless they have particularly good skills (e.g., TA rate up).
04:49 - 07:39
3. 🌟 Keeping Useful Combination Artifacts like 'Capped Ultimate Damage + TA'
· Artifacts with both capped ultimate damage up and TA (Triple Attack) options are kept for their usefulness.
· This combination is essential for players who prioritize TA confirmation.
· Additionally, options like increased buff count at battle start are also considered as they can be utilized in solo battles, etc.
· This combination is essential for players who prioritize TA confirmation.
· Additionally, options like increased buff count at battle start are also considered as they can be utilized in solo battles, etc.
07:40 - 10:15
4. 🤔 Priority When 'Artifact Slots Are Insufficient': What to Keep and What to Discard?
· When artifact slots are insufficient, essential options for game progression, such as 'HP consumption upon using skill 1', are maintained.
· Conversely, low-utility options like 'capped damage up including debuff' are aggressively cleared out.
· Artifacts with 'TA rate up' and 'damage reduction against advantage' options require careful judgment as they can be useful depending on the situation.
· Conversely, low-utility options like 'capped damage up including debuff' are aggressively cleared out.
· Artifacts with 'TA rate up' and 'damage reduction against advantage' options require careful judgment as they can be useful depending on the situation.
10:16 - 13:42
5. 💡 Artifact Selection for 'Maximum Efficiency': How to Use 'Standard Recipes'
· When pursuing maximum efficiency, it is recommended to use 'standard recipes' to combine necessary skills.
· If a situation requires capped damage up including debuffs, it is more efficient to use 'standard recipes' to maximize the cap of artifacts with other useful skills.
· Since normal capped damage up is often sufficient, capped damage up including debuffs has a lower priority.
· If a situation requires capped damage up including debuffs, it is more efficient to use 'standard recipes' to maximize the cap of artifacts with other useful skills.
· Since normal capped damage up is often sufficient, capped damage up including debuffs has a lower priority.
13:43 - 17:45
6. ⚔️ 'Damage Reduction Per Turn' and 'Regen' Artifacts: Utility and Storage Strategy
· Options like 'damage reduction per turn' or 'regen' often have low utility and are mostly discarded.
· 'Chain damage up' also rarely has standalone utility and has a low priority for storage as it can be combined through skill resets, etc.
· However, options like 'increased buff count at battle start' can be useful in modes like Ancient Weapon Battles, so their storage is considered.
· 'Chain damage up' also rarely has standalone utility and has a low priority for storage as it can be combined through skill resets, etc.
· However, options like 'increased buff count at battle start' can be useful in modes like Ancient Weapon Battles, so their storage is considered.
17:46 - 18:42
7. 🔥 Utilizing 'HP Reduction' Options: Synergy with Characters like Makira
· Options such as '20% HP reduction at battle start' or 'consume a certain percentage of HP upon using skill 1' are useful for characters like Makira who utilize HP reduction effects.
· Combining these options with 'defense down' artifacts can reduce HP more effectively.
· 'Skill 1 CT reduction' is an essential option for game progression and must be kept.
· Combining these options with 'defense down' artifacts can reduce HP more effectively.
· 'Skill 1 CT reduction' is an essential option for game progression and must be kept.
