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A Complete Analysis of Fire-Attribute Permanent Characters Active in the Current MetaThis video analyzes permanent characters in Granblue Fantasy that fit the current meta, focusing on fire element characters. It details the strengths and usage of each character based on various combat styles such as short battles, standard builds, and float.
1. 🔥 Introduction to Fire Element Permanent Characters & Precautions
· This video introduces useful permanent fire element characters in the current Granblue Fantasy environment.
· Precautions: The characters introduced are not necessarily characters that must be prioritized when using a Surprise Ticket. The priority for Surprise Tickets is limited. Please refer to a separate video for detailed information regarding Surprise Tickets.
· Analysis Criteria: The analysis focuses on short battle, standard build, and float combat patterns. The focus is on overall usage rather than detailed character analysis. · In short battles, limited and seasonal characters tend to be strong, so the proportion of permanent characters is relatively small. · 'No Ability Stone Cost' means a strong character, and 'Ability Stone Cost Required' means a character who is strong when using skills. · Some characters, like Ragatz, fall into both categories. In situations where Ability Stone Cost must be minimized, consider characters from the 'No Ability Stone Cost' group. For opponents that need to be defeated within a few turns, consider characters from the 'Ability Stone Cost Required' group.
· Precautions: The characters introduced are not necessarily characters that must be prioritized when using a Surprise Ticket. The priority for Surprise Tickets is limited. Please refer to a separate video for detailed information regarding Surprise Tickets.
· Analysis Criteria: The analysis focuses on short battle, standard build, and float combat patterns. The focus is on overall usage rather than detailed character analysis. · In short battles, limited and seasonal characters tend to be strong, so the proportion of permanent characters is relatively small. · 'No Ability Stone Cost' means a strong character, and 'Ability Stone Cost Required' means a character who is strong when using skills. · Some characters, like Ragatz, fall into both categories. In situations where Ability Stone Cost must be minimized, consider characters from the 'No Ability Stone Cost' group. For opponents that need to be defeated within a few turns, consider characters from the 'Ability Stone Cost Required' group.
00:01 - 01:31
1. 🔥 Introduction to Fire Element Permanent Characters & Precautions
· This video introduces useful permanent fire element characters in the current Granblue Fantasy environment.
· Precautions: The characters introduced are not necessarily characters that must be prioritized when using a Surprise Ticket. The priority for Surprise Tickets is limited. Please refer to a separate video for detailed information regarding Surprise Tickets.
· Analysis Criteria: The analysis focuses on short battle, standard build, and float combat patterns. The focus is on overall usage rather than detailed character analysis. · In short battles, limited and seasonal characters tend to be strong, so the proportion of permanent characters is relatively small. · 'No Ability Stone Cost' means a strong character, and 'Ability Stone Cost Required' means a character who is strong when using skills. · Some characters, like Ragatz, fall into both categories. In situations where Ability Stone Cost must be minimized, consider characters from the 'No Ability Stone Cost' group. For opponents that need to be defeated within a few turns, consider characters from the 'Ability Stone Cost Required' group.
· Precautions: The characters introduced are not necessarily characters that must be prioritized when using a Surprise Ticket. The priority for Surprise Tickets is limited. Please refer to a separate video for detailed information regarding Surprise Tickets.
· Analysis Criteria: The analysis focuses on short battle, standard build, and float combat patterns. The focus is on overall usage rather than detailed character analysis. · In short battles, limited and seasonal characters tend to be strong, so the proportion of permanent characters is relatively small. · 'No Ability Stone Cost' means a strong character, and 'Ability Stone Cost Required' means a character who is strong when using skills. · Some characters, like Ragatz, fall into both categories. In situations where Ability Stone Cost must be minimized, consider characters from the 'No Ability Stone Cost' group. For opponents that need to be defeated within a few turns, consider characters from the 'Ability Stone Cost Required' group.
01:54 - 04:39
2. 🔵 'No Ability Stone Cost' Group: Analysis of Strong Short Battle Characters
· Ragatz: Possesses potential for top-tier performance even when including limited and seasonal characters. Even without Ability Stone Cost, various effects such as a 20% ATK boost from support abilities, fire damage counter, and automatic activation of skill damage after normal attacks can significantly increase firepower.
· Noish: Has simple guaranteed (critical) abilities. Apart from the fire element counter, there are no special abilities, but in the fire element, where unconditional guaranteed characters are scarce, he can be useful depending on the situation.
· Anderson: A character whose skill damage automatically activates after normal attacks. Although it's possible to perform normal attacks without consuming a turn when using skills, guaranteed criticals are not achieved without Ability Stone Cost. Critical hits must be guaranteed through the party setup, but he can achieve higher firepower than Noish. Since it's not difficult to achieve guaranteed criticals in party setup, he is highly versatile.
· Elmot: While his ATK is not high, his skill damage automatically activates through special reactions, and it activates twice if he has 10 or more buffs. This may be somewhat difficult to use in the current environment as it requires conditions like 'Charm Chain' to be in place, but it synergizes well with the recent strength of 'Charm Chain'.
· Noish: Has simple guaranteed (critical) abilities. Apart from the fire element counter, there are no special abilities, but in the fire element, where unconditional guaranteed characters are scarce, he can be useful depending on the situation.
· Anderson: A character whose skill damage automatically activates after normal attacks. Although it's possible to perform normal attacks without consuming a turn when using skills, guaranteed criticals are not achieved without Ability Stone Cost. Critical hits must be guaranteed through the party setup, but he can achieve higher firepower than Noish. Since it's not difficult to achieve guaranteed criticals in party setup, he is highly versatile.
· Elmot: While his ATK is not high, his skill damage automatically activates through special reactions, and it activates twice if he has 10 or more buffs. This may be somewhat difficult to use in the current environment as it requires conditions like 'Charm Chain' to be in place, but it synergizes well with the recent strength of 'Charm Chain'.
04:40 - 06:13
3. 🟢 'Ability Stone Cost Required' Group: Analysis of Key Short Battle Dealers
· Ragatz (Ability Stone Cost Required): When using Skill 3, he enters a powerful state for 2 turns. At the end of the turn, Skills 1 and 2 become immediately usable, and additional skill effects activate without consuming energy. Due to the double action effect, normal attacks trigger skill damage twice consecutively. Although he becomes incapacitated within 2 turns, this is not a major issue in short battles, and he can also be used as a means to bring in Anah from the back.
· Anah: Skill 2 provides a 10-hit skill damage increase and a significant ATK boost. Furthermore, if the enemy's burn level is 5 or higher, the number of skill damage hits doubles, making her advantageous for increasing contribution in fights like Yu-Gi-Oh! Multi. Although she lacks double strike support, she can become a powerful dealer by easily achieving guaranteed criticals.
· Yuel: An old character but still powerful. She grants allies 15% TA and 20% supplemental damage for 3 turns, and she herself can achieve guaranteed criticals for 1 turn and perform two actions without turn progression with Skill 4, making her excellent as both a buffer and a dealer.
· Icarus: Must be brought in from the back, but immediately gains 5 Seals, allowing Skill 3 to be used. For 3 turns, she gains 90% supplemental damage and two actions per turn. With Skill 1, she can achieve guaranteed criticals for 1 turn and perform normal attacks without turn progression. Additionally, her support skill effects provide guaranteed critical damage and a 20% increase in normal attack supplemental damage, putting her in a powerful state. When brought in from the back, she becomes a very strong dealer.
· Anah: Skill 2 provides a 10-hit skill damage increase and a significant ATK boost. Furthermore, if the enemy's burn level is 5 or higher, the number of skill damage hits doubles, making her advantageous for increasing contribution in fights like Yu-Gi-Oh! Multi. Although she lacks double strike support, she can become a powerful dealer by easily achieving guaranteed criticals.
· Yuel: An old character but still powerful. She grants allies 15% TA and 20% supplemental damage for 3 turns, and she herself can achieve guaranteed criticals for 1 turn and perform two actions without turn progression with Skill 4, making her excellent as both a buffer and a dealer.
· Icarus: Must be brought in from the back, but immediately gains 5 Seals, allowing Skill 3 to be used. For 3 turns, she gains 90% supplemental damage and two actions per turn. With Skill 1, she can achieve guaranteed criticals for 1 turn and perform normal attacks without turn progression. Additionally, her support skill effects provide guaranteed critical damage and a 20% increase in normal attack supplemental damage, putting her in a powerful state. When brought in from the back, she becomes a very strong dealer.
06:14 - 13:24
4. 🌊 Recommended Float Characters: Analysis of Versatile Supporters and Dealers
· Athena: Performs various roles such as debuffing, mount, healing, and recovery. Upon reaching Level 5 of 'Goddess' Wrath', mount and skill damage activate automatically. She can perform both support and dealer roles.
· Satyr: Possesses strong debuffing abilities, which are rare in the fire element. Through special reactions, healing and debuff turn reduction skills activate automatically, making her versatile.
· Clarisse: Equipped with ATK/DEF debuff and dispel abilities. The debuff provides a 45% DEF down and 20% ATK down effect. Upon successful dispel, skill damage with a slow debuff resistance down effect automatically activates. Furthermore, when enemy buffs are nullified, her stone level increases, and when it reaches a maximum of 5, she gains effects such as double activation of damage skills, buffs for the protagonist and herself, dispel immunity, and reduced cooldown for damage skills. She is useful in Tiamat and Aura float fights.
· Halloween Saya: Possesses two dispel abilities. Skill 2 is immediately usable, and Skill 3 has a powerful effect of 5 dispels, although it requires the condition 'Body Level 5 or higher'. The recast is 6 turns, similar to a normal dispel, and the body level rises quickly through skill usage and ultimate activation, making her an excellent dispeller.
· Miranda: Possesses mount and ultimate clear abilities. Although the usage interval for mount is long, the skill recast time is reduced when the opponent triggers a special, so the actual usage interval is not long. Additionally, she has a healing effect that activates automatically when allies use skills a total of 8 times, resulting in frequent healing. Her survivability is also excellent, with a 5000 barrier and elemental damage reduction.
· Elmot: Dispels activate through special reactions, and if there are 10 or more buffs, it becomes a double dispel. She can remove up to 2 buffs per person, making it stable, and has the advantage of being able to dispel the fastest through special reactions.
· Calavara: An ultimate-focused character. At the end of a turn where she has activated her ultimate two or more times, Skill 3 automatically activates, providing dispel and a 20% increase in fire element characters' ultimate gauge. She can be utilized for ultimate acceleration and dispel.
· Baal: An ultimate-focused character who grants allies Tension Up during Chain Bursts. If his tension is 4 or higher, a dispel skill automatically activates at the end of the turn. His ultimate provides a healing effect to all allies, and he can also perform ultimate acceleration.
· Ansharia: With Skill 1, she can greatly increase evasion rate, and upon evasion, healing, clear, and dispel guard effects automatically activate for all allies. If her tension is 4 or higher, she can distribute her ultimate gauge to all allies, also performing the role of ultimate acceleration.
· Ragatz & Kolostas: Characters who can self-terminate, making them useful for float raids. Ragatz can perform double dispels within 2 turns, and Kolostas has double dispel through his ultimate effect. When using Skill 1, he consumes HP to quickly fill his ultimate gauge. Ragatz is recommended as he can terminate faster, but he can also be used to secure sub-slots in situations like the Three-Point Decision.
· Agielba: A normal counter character, but while the recast is 6 turns, the effect lasts for 4 turns, and upon special activation, the skill recast is reduced by 1 turn, allowing her to maintain a near-constant counter state. While less effective against enemies whose main attacks are group attacks, she is very effective against enemies that do not focus on group attacks.
· Satyr: Possesses strong debuffing abilities, which are rare in the fire element. Through special reactions, healing and debuff turn reduction skills activate automatically, making her versatile.
· Clarisse: Equipped with ATK/DEF debuff and dispel abilities. The debuff provides a 45% DEF down and 20% ATK down effect. Upon successful dispel, skill damage with a slow debuff resistance down effect automatically activates. Furthermore, when enemy buffs are nullified, her stone level increases, and when it reaches a maximum of 5, she gains effects such as double activation of damage skills, buffs for the protagonist and herself, dispel immunity, and reduced cooldown for damage skills. She is useful in Tiamat and Aura float fights.
· Halloween Saya: Possesses two dispel abilities. Skill 2 is immediately usable, and Skill 3 has a powerful effect of 5 dispels, although it requires the condition 'Body Level 5 or higher'. The recast is 6 turns, similar to a normal dispel, and the body level rises quickly through skill usage and ultimate activation, making her an excellent dispeller.
· Miranda: Possesses mount and ultimate clear abilities. Although the usage interval for mount is long, the skill recast time is reduced when the opponent triggers a special, so the actual usage interval is not long. Additionally, she has a healing effect that activates automatically when allies use skills a total of 8 times, resulting in frequent healing. Her survivability is also excellent, with a 5000 barrier and elemental damage reduction.
· Elmot: Dispels activate through special reactions, and if there are 10 or more buffs, it becomes a double dispel. She can remove up to 2 buffs per person, making it stable, and has the advantage of being able to dispel the fastest through special reactions.
· Calavara: An ultimate-focused character. At the end of a turn where she has activated her ultimate two or more times, Skill 3 automatically activates, providing dispel and a 20% increase in fire element characters' ultimate gauge. She can be utilized for ultimate acceleration and dispel.
· Baal: An ultimate-focused character who grants allies Tension Up during Chain Bursts. If his tension is 4 or higher, a dispel skill automatically activates at the end of the turn. His ultimate provides a healing effect to all allies, and he can also perform ultimate acceleration.
· Ansharia: With Skill 1, she can greatly increase evasion rate, and upon evasion, healing, clear, and dispel guard effects automatically activate for all allies. If her tension is 4 or higher, she can distribute her ultimate gauge to all allies, also performing the role of ultimate acceleration.
· Ragatz & Kolostas: Characters who can self-terminate, making them useful for float raids. Ragatz can perform double dispels within 2 turns, and Kolostas has double dispel through his ultimate effect. When using Skill 1, he consumes HP to quickly fill his ultimate gauge. Ragatz is recommended as he can terminate faster, but he can also be used to secure sub-slots in situations like the Three-Point Decision.
· Agielba: A normal counter character, but while the recast is 6 turns, the effect lasts for 4 turns, and upon special activation, the skill recast is reduced by 1 turn, allowing her to maintain a near-constant counter state. While less effective against enemies whose main attacks are group attacks, she is very effective against enemies that do not focus on group attacks.
13:25 - 14:13
5. 💡 High-Difficulty Content & Final Summary
· While Satori is mentioned as a character for high-difficulty content, she is not particularly necessary unless you are currently doing Belserius, and her usage is limited. Intermediate users do not need to worry too much about her.
· Overall, the fire element tends to be dominated by limited and seasonal characters, with many slots allocated to them. However, if you lack the characters you own, it is recommended to refer to the information in this video to build your party.
· Overall, the fire element tends to be dominated by limited and seasonal characters, with many slots allocated to them. However, if you lack the characters you own, it is recommended to refer to the information in this video to build your party.
