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Genshin Impact 6.5 Spiral Abyss Complete Guide: Tips for Achieving 36 Stars!Did you find the Spiral Abyss in version 6.5 difficult? Don't worry! We'll provide a detailed guide covering monster characteristics for each floor, recommended team compositions, and key strategies. Prepare thoroughly to achieve 36 stars in this Spiral Abyss!
Genshin Impact 6.5 Spiral Abyss Complete Guide: Tips for Achieving 36 Stars!
1. ✨ Version 6.5 Spiral Abyss: Key Summary & Recommended Teams
· This version 6.5 Spiral Abyss features the release of Furina, with her banner currently active.
· Floor 11 offers two instances of Hydro DMG bonus, and the monsters are composed of Hydro and Dendro elements, making it easy to clear with a Hydro DPS.
· Floor 12's first half provides a Pyro DMG bonus, and the second half offers a Dendro DMG bonus.
· In Chamber 1, a Geo Hypostasis appears, tending to force the use of Xiangling and Pyro characters. The Nightmare Lord can react with Electro-Charged, but it's not a high priority.
· The second half features a large monster that requires Dendro reactions, but unless it's a high-difficulty Sage during the suppression phase, there are no particular difficulties.
· The Mandragora is weak to Dendro, and the Pyro Whopper requires Electro characters. The Pyro Whopper requires Hydro and Pyro characters.
· Bloom and Overload are the most cost-effective reactions. Since there's a Mandragora in the second half, it's recommended to build the first half with Arlecchino and Sucrose, and the second half with those members.
· For the first half, a Dendro, Anemo, Hu Tao, Mona team is good. For the second half, a Dendro, Dendro, Dendro team is recommended.
00:00 - 01:26
1. ✨ Version 6.5 Spiral Abyss: Key Summary & Recommended Teams
· This version 6.5 Spiral Abyss features the release of Furina, with her banner currently active.
· Floor 11 offers two instances of Hydro DMG bonus, and the monsters are composed of Hydro and Dendro elements, making it easy to clear with a Hydro DPS.
· Floor 12's first half provides a Pyro DMG bonus, and the second half offers a Dendro DMG bonus.
· In Chamber 1, a Geo Hypostasis appears, tending to force the use of Xiangling and Pyro characters. The Nightmare Lord can react with Electro-Charged, but it's not a high priority.
· The second half features a large monster that requires Dendro reactions, but unless it's a high-difficulty Sage during the suppression phase, there are no particular difficulties.
· The Mandragora is weak to Dendro, and the Pyro Whopper requires Electro characters. The Pyro Whopper requires Hydro and Pyro characters.
· Bloom and Overload are the most cost-effective reactions. Since there's a Mandragora in the second half, it's recommended to build the first half with Arlecchino and Sucrose, and the second half with those members.
· For the first half, a Dendro, Anemo, Hu Tao, Mona team is good. For the second half, a Dendro, Dendro, Dendro team is recommended.
02:43 - 03:26
2. 🔥 Chamber 1: Geo Hypostasis Strategy & Mechanics
· The Geo Hypostasis is a boss monster with Geo RES, and its high base resistance makes it difficult to defeat with only Geo attacks. Executing the mechanics is essential.
· The mechanics are not difficult; you just need to reduce both its HP and gauge to zero with Pyro attacks.
· When the gauge fills more than halfway, it turns red and enters a vulnerable state, during which its resistance decreases, so it's good to time your attacks.
· When the gauge is full, an Ice Shield is generated. Destroying this shield significantly reduces the Geo Hypostasis's resistance, providing the optimal timing for attacks.
· The Ice Shield can be destroyed independently of the mechanics, based on Dendro and Pyro triggers.
· In Chamber 3, a Ruin Guard appears, which can be dealt with quickly as a time-waster.
03:46 - 05:16
3. 👻 Chamber 1 Second Half: Nightmare Lord Strategy
· The Nightmare Lord uses a strength pattern immediately upon appearing. Its attacks are very weak during a Bloom reaction, so it's not difficult.
· If you're not using a Bloom reaction team, you'll have to break its shield by force or wait for 100 turns.
· With this team, you cannot break the Dark Shield, so you have to wait until its pattern ends, which can take about 20 seconds. If you lack energy recharge, this is a good time to build it up.
· Destroying the smaller monsters does not damage the shield.
· Even if breaking the Dark Shield is difficult, don't worry too much. You can defeat it sufficiently in the meantime.
05:46 - 07:00
4. 🐍 Chamber 2: Time-Wasting Monsters & Lizard Strategy
· Two time-wasting monsters appear in this chamber, so you need to defeat them quickly.
· The Lizard monster has a mechanic that nullifies damage with a shield, but it can be defeated by normal means even without using the mechanic.
· Standing on the field allows for self-Pyro triggers and generates a shield.
· You can clear it by just running your usual rotations.
07:11 - 08:06
5. 🍄 Chamber 2 Second Half: Fatui Pyro Agent Strategy & Elemental Usage
· The Fatui Pyro Agent is difficult to defeat in its elemental state, but if you fill its gauge with Pyro attacks, it becomes a sandbag.
· When using Pyro attacks, it remains in its elemental state, so it's best to avoid Pyro attacks as much as possible.
· When the gauge is full, it enters a stunned state, which is immediately released by Electro attacks.
· Continuous Electro attacks will cause it to grow larger, but it's not threatening, and its resistances remain normal.
· Even after growing larger and returning to its elemental state, its gauge is still half full, so it's not difficult to defeat even in its normal resistance state.
· In non-challenging environments, using Pyro attacks and avoiding Pyro attacks is enough for an easy clear.
08:19 - 09:11
6. 💥 Chamber 3: Mandragora Strategy & Suppression Phase Usage
· The Mandragora is a monster that requires its gauge to be depleted quickly; use Dendro or Electro attacks.
· At Spiral Abyss levels, it can be defeated sufficiently with damage.
· When its gauge is fully depleted, it enters a training state; during this time, clearing the smaller enemies weakens it.
· If you've encountered it in the suppression phase, you can clear it without much difficulty.
· Sucrose alone is sufficient. If you don't have a Dendro character, the smaller enemies can spread out and become troublesome. If you've successfully completed the mechanics at least once, you can clear it as is.
09:22 - 10:24
7. 🔥 Chamber 3 Second Half: Pyro Whopper Strategy & Bloom Usage
· After the time-wasting Ruin monsters appear, the Pyro Whopper emerges. It's impossible to proceed without Bloom, and it's invulnerable for a certain period, so you have to wait.
· If your team composition lacks damage, just wait.
· If you have Hydro and Pyro characters in your team, create one or two Bloom seeds at the points where the seeds appear, and you can shoot them down quickly.
· You can shoot it down quickly without even needing a fully realized Bloom.
· The Ice Bomb deals higher damage back to the Pyro Whopper when it receives Bloom damage. Use it if you can.
· The Ice Bomb deals higher damage back to the Pyro Whopper when it receives Bloom damage. Use it if you can.
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