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Dead by Daylight: Survivor skills to make the killer surrenderThis captures exciting moments where survivors outplay the killer in Dead by Daylight. It shows how survivors gain the upper hand against a tricky killer and how they surprise the killer with unexpected strategies.
Dead by Daylight: Survivor skills to make the killer surrender
1. 🎮 Totem Search and Visual Confusion
· Early in the game, the player faces a situation where they can't find a totem. This seems to be caused by visual settings making it difficult to distinguish between totems and pallets.
· The player plans to resolve this visual confusion by changing the highlight color of pallets.
00:00 - 00:23
1. 🎮 Totem Search and Visual Confusion
· Early in the game, the player faces a situation where they can't find a totem. This seems to be caused by visual settings making it difficult to distinguish between totems and pallets.
· The player plans to resolve this visual confusion by changing the highlight color of pallets.
00:24 - 01:06
2. 🏃‍♂️ Maintaining Distance from the Killer and Adjusting Strategy
· While other survivors are progressing differently, the player is left alone, trying to stay as far away from the killer as possible.
· If the killer attempts corner plays without frequently using a specific ability (M1), the player switches to a strategy that utilizes tile sections rather than map corners.
01:07 - 01:46
3. 🚪 Generator Completion and Evasion
· One generator is completed, and the player successfully escapes through a window after identifying the killer's location.
· The killer starts chasing the player, but the player skillfully evades the pursuit by maintaining distance.
01:47 - 02:24
4. 🔮 Totem Placement and Time Management
· The player checks for nearby totems and spends time placing one, acknowledging that this takes time while other survivors work on generators.
· They mention that the totem placement, utilizing a special ability called 'Azar', was perfectly calculated.
02:25 - 03:03
5. 🤕 Injured State and Killer Behavior Analysis
· One survivor is injured and downed, and the player moves to help another survivor.
· A situation arises where the killer (Billy) is chasing a specific survivor (Mikaela), and the player observes the killer's behavior patterns.
03:04 - 03:42
6. 🏃‍♀️ Pallet Usage and Cooperative Play
· The player successfully uses a pallet to evade the killer's attack and escapes through a window with another survivor (Finesse).
· The killer is seen breaking nearby pallets, which affects the player's strategy.
03:43 - 04:12
7. 🗺️ Generator Progress and Resumed Chase
· The killer resumes the chase, but the player moves towards a generator, looking for an opportunity to escape to safety.
· They check the generator progress and thwart the killer's attempt to sabotage it.
04:13 - 04:58
8. ⚡ Generator Sabotage and Ability Usage
· The player prevents the killer from sabotaging the generator and gains an advantageous position while the killer's ability is on cooldown.
· They continue working on the generator while dodging the killer's attacks.
04:59 - 05:39
9. 🎯 Chase and Survivor Ability Usage
· The player attempts to escape through a window while dodging the killer's attacks but faces temporary difficulties due to an unexpected situation.
· They mention how the 'Azar' ability was useful in a specific situation and call for help from other survivors.
05:40 - 06:13
10. 👀 Viewer Reactions and In-Game Interaction
· The player communicates with viewers about the screen shaking phenomenon, explaining it might be a bitrate issue.
· They notice two generators being worked on simultaneously and analyze that the killer tends to guard a specific area.
06:14 - 07:07
11. 💥 Killer's Ability and Player's Response
· The killer uses a specific ability to chase the player, but the player skillfully uses pallets to create distance.
· With the killer unable to keep up, the player focuses on generator progress.
07:08 - 07:42
12. 🌳 Utilizing Terrain and Killer's Failed Prediction
· The player uses terrain features like trees to evade the killer's chase. The killer fails to predict the player's movements.
· The killer attempts to attack the player near a tree but fails, and the player continues to use the terrain to escape.
07:43 - 07:59
13. 💨 Resolving Screen Flicker and Inducing Killer DC
· The screen flickering issue that occurred during the game is resolved, and the player continues with stable gameplay.
· The player successfully induces the killer (Nurse) to leave the game.
08:00 - 08:40
14. 💡 Generator Speed and Penalties
· The player analyzes the killer's (Blight) abilities and special item (Bamboozle) while playing.
· They express frustration about the penalty incurred when two survivors work on a generator together, pointing out that it affects the game's difficulty.
08:41 - 09:43
15. ⚔️ Engagement with the Killer and Ability Usage
· The player gains an advantageous position in an engagement with the killer and attempts to progress generators while dodging the killer's abilities.
· They continue the game by responding to the killer's unpredictable movements and ability usage.
09:44 - 10:03
16. 🏃‍♀️ Survivor Strategy and Trap Removal
· The player successfully causes the killers (Nurse, Blight) to leave the game and utilizes the Sprint Burst perk.
· They progress through the game by removing traps set by the opponent.
10:04 - 11:24
17. Trap Removal and Generator Progress Disruption
· The player continuously removes traps set by the killer, disrupting generator progress.
· They question the killer's trap-setting methods, stating it negatively impacts gameplay.
11:25 - 12:27
18. 🚪 Escape Attempt and Killer's Chase
· The player attempts to escape while being chased by the killer but faces temporary difficulties getting caught on terrain.
· They move towards a generator while evading the killer's attacks, utilizing the situation where two generators are being worked on simultaneously.
12:28 - 13:43
19. 🏃‍♂️ Chase Evasion and Generator Completion
· The player evades the killer's attacks, creating distance, and baits the killer into using pallets.
· They successfully complete a generator while dodging the killer's attacks.
13:44 - 14:23
20. 🚪 Final Chase and Survivor Abilities
· The player attempts to escape the killer's final chase. They utilize terrain features to counter the killer's high speed.
· They evade the chase by considering the killer's abilities and special items.
14:24 - 15:19
21. 🚪 Successful Escape and Killer Behavior Analysis
· The player successfully escapes, evading the killer's attacks. They conclude the game by analyzing the killer's behavior patterns.
· They explain the effects of the killer using a specific item (Bamboozle) and the player's counter-strategy.
15:20 - 16:12
22. 🚪 Game End and Result Analysis
· The player survives until the end, evading the killer's attacks. They continue their analysis of the killer's actions.
· They provide a brief evaluation of the game results and conclude the video by mentioning a situation where two killers rage-quit.
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