Post

Maple Planet Weapon, what's the best option? Perfect analysis by jobIn Maple Planet, weapon selection is a key factor that determines a character's performance. We will provide detailed information on the optimal weapon options for each job and an efficient stat-up guide.
Maple Planet Weapon, what's the best option? Perfect analysis by job
1. 🎮 Understanding Weapon Options: Bonus Options, Normal Options, and Efficiency
· Maple Planet weapon options are divided into bonus options and normal options. Bonus options will always appear in the first line, and can also appear in the second and third lines.
· For bonus options, the numerical difference between Boss Damage, Attack Power, and Damage options is 1.5 times. For example, Attack Power 16% appears in the first line, but 14% appears in the second and third lines. Critical Rate (Crit Rate) is 9% in the first line, while Critical Damage (Crit Damage) is 8%.
· Attack Power and Crit Rate have relatively good efficiency even when they appear in the second or third lines.
· In Maple Planet, Boss Damage and Damage are calculated as final damage when there are no other options like Union or other buffs. Boss Damage has a floor structure where damage efficiency decreases as it increases.
· Attack Power percentage only applies to equipment Attack Power and affects only the weapon and gloves. Buffs like Rage and Sharp Eyes are not applied.
· Classes without a Critical Rate passive will not benefit from Crit Rate options, even if they appear. The efficiency of Crit Rate options only occurs if there is a Critical Damage passive.
00:00 - 01:35
1. 🎮 Understanding Weapon Options: Bonus Options, Normal Options, and Efficiency
· Maple Planet weapon options are divided into bonus options and normal options. Bonus options will always appear in the first line, and can also appear in the second and third lines.
· For bonus options, the numerical difference between Boss Damage, Attack Power, and Damage options is 1.5 times. For example, Attack Power 16% appears in the first line, but 14% appears in the second and third lines. Critical Rate (Crit Rate) is 9% in the first line, while Critical Damage (Crit Damage) is 8%.
· Attack Power and Crit Rate have relatively good efficiency even when they appear in the second or third lines.
· In Maple Planet, Boss Damage and Damage are calculated as final damage when there are no other options like Union or other buffs. Boss Damage has a floor structure where damage efficiency decreases as it increases.
· Attack Power percentage only applies to equipment Attack Power and affects only the weapon and gloves. Buffs like Rage and Sharp Eyes are not applied.
· Classes without a Critical Rate passive will not benefit from Crit Rate options, even if they appear. The efficiency of Crit Rate options only occurs if there is a Critical Damage passive.
01:36 - 04:01
2. 🎯 Recommended Weapon Options by Class: Utilizing Attack Power, Total Damage, and Crit Rate
· Bow Master (BM) Standard:
· Raw Attack Power is the best, and Attack Power 9% options are also efficient. If you already have Attack Power in the second or third line, an additional Attack Power 9% shows higher efficiency.
· Total Damage options show a small increase in stat-based damage (S-Damage) but are good for hunting. Total Damage or Crit Rate is a better choice than 6% Attack Power in the second and third lines.
· Crit Rate around 6% shows decent efficiency. Items with a good mix of Total Damage, Raw Attack Power, and Crit Rate offer good value for money.
· Crossbowman, Warrior:
· For Crossbowman, the efficiency of Crit Rate options is low due to the way Critical Damage increases. Warriors also have poor Crit Rate efficiency because they lack a Critical Damage passive.
· For both classes, it is recommended to prioritize items that mix Attack Power and Total Damage percentages. Items with 9% Total Damage or 9% Attack Power in the first line are cheap and efficient.
· Night Lord (NL):
· Night Lords have low base Attack Power, so Attack Power efficiency is highest even when adding throwing stars. However, the efficiency of Attack Power percentage itself is low.
· Similar to Bow Masters, the value of Crit Rate is not bad, and Total Damage options are still good.
· Items mixing Total Damage and Crit Rate offer good value for money. Total Damage is the best for hunting.
· Caution: Three lines of raw Attack Power are expensive and not recommended.
04:02 - 07:20
3. ⚔️ Weapons Specialized for Boss Battles: The Overwhelming Power of 60% Boss Damage
· In boss battles, the Boss Damage (Boss Dmg) option acts as final damage, making it extremely powerful. A single line of Boss Damage can overpower multiple lines of other options.
· Instead of awkwardly trying to get Boss Damage for hybrid use, it is much more efficient to purchase a weapon with a 60% Boss Damage option. Weapons with 60% Boss Damage are not as expensive as you might think.
· Trying to roll 60% Boss Damage yourself has a very high expected value and is inefficient. It can consume over 2,000 cubes.
· For boss weapon options, 60% Boss Damage is the most important, followed by 30% Boss Damage and Attack Power options. However, they cannot match the efficiency of 60% Boss Damage.
· It is recommended to purchase 60% Boss Damage items that appear as byproducts when rolling weapons with high options like Incredible Chaos Scroll of Goodness or Boss Damage/Boss Damage, Boss Damage/Critical Damage.
07:21 - 10:47
4. 🔮 Mage Weapon Options: The Importance of Magic Attack Squared and INT
· As a mage's stats increase, the efficiency of stat-ups increases exponentially. This is due to the Magic Attack squared formula.
· Due to the high percentage INT options on armor and accessories, the increase in Magic Attack per INT is very large. Therefore, INT options are about 2.5 to 2.7 times more efficient than Magic Attack options.
· Magic Attack percentage options only appear on weapons, but their efficiency is relatively lower due to already high INT percentages. Thus, INT-related options are more important than Magic Attack percentage.
· If a Diamond (Potential) has high Magic Attack but low INT, its efficiency is poor. Conversely, if it has high INT and low Magic Attack, it is much more efficient even with the same Diamond tier.
· When stats are low, Magic Attack percentage efficiency is not great, so items mixing Total Damage and Magic Attack percentage are good. On weapons, STR, STR%, and raw STR have low efficiency; raw INT or INT% options are efficient.
· For boss battles, unlike physical dealers, Bow Master options are not bad. This is because while Attack Power percentage efficiency decreases, Magic Attack options actually increase.
메이플플래닛메이플스토리월드무기옵션스펙업가이드