Post
Wild Rift 7.1F Patch Notes: Optimization Improvements, Balance Changes, and New Skin Information RoundupWild Rift's 7.1F patch is coming soon! This update includes game optimization improvements, exciting balance changes, and new skin releases. Let's dive into what changes await you.
1. 🎮 Key Points and Release Time for Patch 7.1F
· Wild Rift Patch 7.1F is scheduled to be released tonight or early tomorrow morning.
· For minor patches, there's no official release time, so if you see an update when you log in, the changes have been applied.
· This patch includes balance changes, bug fixes, and content releases.
· For minor patches, there's no official release time, so if you see an update when you log in, the changes have been applied.
· This patch includes balance changes, bug fixes, and content releases.
00:18 - 01:21
1. 🎮 Key Points and Release Time for Patch 7.1F
· Wild Rift Patch 7.1F is scheduled to be released tonight or early tomorrow morning.
· For minor patches, there's no official release time, so if you see an update when you log in, the changes have been applied.
· This patch includes balance changes, bug fixes, and content releases.
· For minor patches, there's no official release time, so if you see an update when you log in, the changes have been applied.
· This patch includes balance changes, bug fixes, and content releases.
01:22 - 02:07
2. ⚙️ Game Optimization and Bug Fix Details
· Fixed freezing issues on iOS devices that occurred after multiple games.
· Optimized loading smoothness for the battlefield.
· Improved device overheating issues and reduced energy consumption for the interface and environmental elements.
· For Android devices, optimized gameplay smoothness and fixed other errors across various devices, including mid-to-high-end and low-end models.
· Expect a more comfortable play experience with overall game optimization improvements.
· Optimized loading smoothness for the battlefield.
· Improved device overheating issues and reduced energy consumption for the interface and environmental elements.
· For Android devices, optimized gameplay smoothness and fixed other errors across various devices, including mid-to-high-end and low-end models.
· Expect a more comfortable play experience with overall game optimization improvements.
02:08 - 02:37
3. ✨ New Skin and Event Release Information
· Along with Patch 7.1F, the Epic grade skin 'Silas: Battle Academy' is scheduled for release.
· This Thursday, the 'Pride' event will begin, offering icons, emotes, and chests.
· On May 31st, the 'Nunu & Willump: Fairytale' skin will be given away for free as an event reward.
· This Thursday, the 'Pride' event will begin, offering icons, emotes, and chests.
· On May 31st, the 'Nunu & Willump: Fairytale' skin will be given away for free as an event reward.
02:38 - 03:13
4. 📈 Kassadin Buff: Enhanced Laning Stability
· Base Attack Damage increased: 50 → 54
· Base Mana Regeneration increased: 12 → 16
· Second Skill (Nether Blade) base heal increased: +30 at level 1, +20 at level 2, +10 at level 3.
· Focus on improving stability during the laning phase.
· Base Mana Regeneration increased: 12 → 16
· Second Skill (Nether Blade) base heal increased: +30 at level 1, +20 at level 2, +10 at level 3.
· Focus on improving stability during the laning phase.
03:14 - 03:44
5. 📉 Taric Nerf: Power Adjustment
· First Skill (Star Gem) first hit base damage reduced: Reduced by 10 at all levels.
· Second Skill (Bastion) cast radius reduced: 9 → 8.
· Third Skill (Aegis) first projectile explosion damage reduced: Reduced by 10 at all levels.
· Considering Taric's current strength, these changes are not expected to have a major impact, but he may still remain a strong pick.
· Second Skill (Bastion) cast radius reduced: 9 → 8.
· Third Skill (Aegis) first projectile explosion damage reduced: Reduced by 10 at all levels.
· Considering Taric's current strength, these changes are not expected to have a major impact, but he may still remain a strong pick.
03:45 - 03:59
6. 🛡️ Amumu Nerf: Shielding Efficiency Reduced
· Second Skill (Despair) shield value reduced: Adjusted to 50 ~ 330 depending on level.
· Attack Damage ratio reduced: Reduced by 5%.
· Overall reduction in shield effectiveness to adjust survivability.
· Attack Damage ratio reduced: Reduced by 5%.
· Overall reduction in shield effectiveness to adjust survivability.
04:00 - 04:26
7. 💥 Kassadin Nerf: Ultimate Efficiency Adjusted
· Ultimate (Riftwalk) max charge movement distance reduced: Reduced by 30%.
· Armor and Magic Resist bonus gained upon using Ultimate reduced: Reduced by 80%.
· Reduced Kassadin's survivability and mobility after using his ultimate.
· Armor and Magic Resist bonus gained upon using Ultimate reduced: Reduced by 80%.
· Reduced Kassadin's survivability and mobility after using his ultimate.
04:27 - 04:53
8. 🍺 Gragas Nerf: Damage Reduced
· Second Skill (Drunken Rhapsody) base damage reduced: Reduced by 30 at level 1, 20 at level 2, 10 at level 3.
· Ability Power ratio reduced: Reduced by 20%.
· Damage ratio at max charge reduced.
· Overall reduction in the damage of the second skill is expected to weaken Gragas's power.
· Ability Power ratio reduced: Reduced by 20%.
· Damage ratio at max charge reduced.
· Overall reduction in the damage of the second skill is expected to weaken Gragas's power.
04:54 - 05:17
9. 🔪 Viego Nerf: Jungle Clear Efficiency Adjusted
· First Skill (Serrated Dirge) current health damage ratio reduced: Reduced by 1% at all levels.
· Ultimate (Heartbreaker) damage area radius reduced: Reduced to 2.75.
· Still expected to maintain his position as a strong jungler.
· Ultimate (Heartbreaker) damage area radius reduced: Reduced to 2.75.
· Still expected to maintain his position as a strong jungler.
05:20 - 05:36
10. 🚀 Action Buff: Minor Damage Increase
· First Skill (Dash) base damage increased: Increased by 5 at all levels.
· Attack Damage ratio increased: Increased by 5%.
· A minor buff that is not expected to significantly impact gameplay.
· Attack Damage ratio increased: Increased by 5%.
· A minor buff that is not expected to significantly impact gameplay.
05:37 - 06:02
11. 🔮 Lux Nerf: Damage and Ratio Adjusted
· First Skill (Light) base damage reduced: Reduced by 5 at level 1, 10 at level 2, 15 at level 3, and 20 at max level.
· Ultimate (Final Spark) base damage reduced: Reduced by 10 at level 2, 20 at level 3.
· Ultimate Ability Power ratio reduced: Reduced by 5%.
· Lux's power is expected to weaken due to continuous nerfs.
· Ultimate (Final Spark) base damage reduced: Reduced by 10 at level 2, 20 at level 3.
· Ultimate Ability Power ratio reduced: Reduced by 5%.
· Lux's power is expected to weaken due to continuous nerfs.
06:03 - 06:19
12. 🎯 Kog'Maw Nerf: Slight Damage Reduction
· Second Skill (Caustic Spittle) max health damage ratio reduced: Reduced by 0.5% at all levels.
· Not expected to have a significant impact, and he is still expected to remain a strong ADC.
· Not expected to have a significant impact, and he is still expected to remain a strong ADC.
06:20 - 06:42
13. 🛡️ Shen Buff: Slight Damage Increase
· First Skill (Ki Strike) max health damage ratio increased: Increased by 0.5% at all levels.
· Bonus damage increased: Increased by 0.5% at all levels.
· Slight performance improvement for Shen, who has low usage rates.
· Bonus damage increased: Increased by 0.5% at all levels.
· Slight performance improvement for Shen, who has low usage rates.
06:43 - 07:08
14. 🤔 Patch 7.1F Overall: Unlikely to Change the Meta
· This is a minor patch applied every two weeks, which is insufficient to bring about major meta changes.
· While some necessary nerfs are included, they are not expected to significantly impact the overall meta or champion tier rankings.
· Many champions are still left out of the meta, and this patch is not expected to bring significant changes.
· While some necessary nerfs are included, they are not expected to significantly impact the overall meta or champion tier rankings.
· Many champions are still left out of the meta, and this patch is not expected to bring significant changes.
