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HeroAca UR Season 17 Character Adjustments Summary: Key Changes and AnalysisIn this Season 17, various character balance adjustments have been made. Some characters have been buffed, while others have been nerfed. Learn more about the changes for each character and their impact.
1. 🎮 Season 17 Major Changes: Damage Halved, Lock-on UI, Super Armor Nullification Skills
· Damage taken when grabbed has been halved. This seems to be a measure to prevent taking massive damage at once during full party play.
· When locked onto an opponent, your own lock-on UI will also be displayed, making it easier to track opponents. This is expected to reduce stress.
· The following skills will no longer penetrate Super Armor: Gamma Skill, Alpha Skill, Sonic, Might's Alpha Skill, etc. This is expected to weaken some previously powerful characters. The performance of Yellow Shigaraki is expected to change significantly.
· When locked onto an opponent, your own lock-on UI will also be displayed, making it easier to track opponents. This is expected to reduce stress.
· The following skills will no longer penetrate Super Armor: Gamma Skill, Alpha Skill, Sonic, Might's Alpha Skill, etc. This is expected to weaken some previously powerful characters. The performance of Yellow Shigaraki is expected to change significantly.
00:00 - 01:23
1. 🎮 Season 17 Major Changes: Damage Halved, Lock-on UI, Super Armor Nullification Skills
· Damage taken when grabbed has been halved. This seems to be a measure to prevent taking massive damage at once during full party play.
· When locked onto an opponent, your own lock-on UI will also be displayed, making it easier to track opponents. This is expected to reduce stress.
· The following skills will no longer penetrate Super Armor: Gamma Skill, Alpha Skill, Sonic, Might's Alpha Skill, etc. This is expected to weaken some previously powerful characters. The performance of Yellow Shigaraki is expected to change significantly.
· When locked onto an opponent, your own lock-on UI will also be displayed, making it easier to track opponents. This is expected to reduce stress.
· The following skills will no longer penetrate Super Armor: Gamma Skill, Alpha Skill, Sonic, Might's Alpha Skill, etc. This is expected to weaken some previously powerful characters. The performance of Yellow Shigaraki is expected to change significantly.
01:24 - 03:12
2. 💥 Ground Combat Combo Adjustments & Detailed Analysis of Aizawa Shota
· For characters Tsuyu, Yamada, Overhaul, Ibara, and Present Mic, adjustments have been made so that the attacked party can escape via dodge during ground combat combos.
· Aizawa Shota:
· Increased range of Alpha Skill
· Reduced cooldown of Alpha Skill (however, reload only starts after landing)
· Reduced damage of Level 1 perk and increased damage after completion
· Increased movement speed of perk
· Reduced cooldown of Beta Skill
· Reduced cooldown of Gamma Skill
· Reduced duration of perk 'Quirk Erasure'
· Overall, the combo chains have become stronger due to the increased range of the Alpha Skill and improved usability of the Beta Skill, but the reduced duration of 'Quirk Erasure' could be a weakening factor.
· Aizawa Shota:
· Increased range of Alpha Skill
· Reduced cooldown of Alpha Skill (however, reload only starts after landing)
· Reduced damage of Level 1 perk and increased damage after completion
· Increased movement speed of perk
· Reduced cooldown of Beta Skill
· Reduced cooldown of Gamma Skill
· Reduced duration of perk 'Quirk Erasure'
· Overall, the combo chains have become stronger due to the increased range of the Alpha Skill and improved usability of the Beta Skill, but the reduced duration of 'Quirk Erasure' could be a weakening factor.
03:13 - 05:26
3. 💀 Himiko Toga (Yellow Shigaraki) Adjustments: Alpha, Beta, Gamma Skill Changes
· Alpha Skill: Causes collapse effect when hitting a wall, increased projectile size, increased direct hit damage (60 → 84).
· Beta Skill: Increased projectile size.
· Gamma Skill: Adjusted to knock opponents further away on hit, increased range, adjusted hit height.
· Combo chaining has become more difficult, and overall firepower has decreased as collapse damage and direct hit damage are no longer applied simultaneously.
· Beta Skill: Increased projectile size.
· Gamma Skill: Adjusted to knock opponents further away on hit, increased range, adjusted hit height.
· Combo chaining has become more difficult, and overall firepower has decreased as collapse damage and direct hit damage are no longer applied simultaneously.
05:27 - 06:36
4. 👊 Kendo (Yellow Kendo) Adjustments: Alpha and Gamma Skill Changes
· Alpha Skill: Increased range. Recorded maximum damage of 176.
· Gamma Skill: Increased dash distance. It seems slightly longer than before, but not a significant change.
· Gamma Skill: Increased dash distance. It seems slightly longer than before, but not a significant change.
06:37 - 08:07
5. 🌫️ Kurogiri (Black Mist) Adjustments: HP Reduction and Gamma Skill Changes
· HP reduced to 300.
· Gamma Skill: M-Assist effect applied while using fog, usable at 100% charge.
· Increased single shot reload speed. Continuous use of Gamma Skill like before is no longer possible. Despite the HP reduction, it is expected to remain strong due to the increased usability of the Gamma Skill.
· Gamma Skill: M-Assist effect applied while using fog, usable at 100% charge.
· Increased single shot reload speed. Continuous use of Gamma Skill like before is no longer possible. Despite the HP reduction, it is expected to remain strong due to the increased usability of the Gamma Skill.
08:08 - 09:01
6. 🎤 Present Mic Adjustments: Gamma Skill Buffed
· Gamma Skill: Added completion effect upon ending. A slight completion effect has been added compared to before, improving mobility. Overall firepower was already high, but with improved mobility, it is expected to become even stronger.
09:02 - 10:14
7. 🔥 Toya Todoroki (Purple Dabi) Adjustments: Beta and Gamma Skills Buffed
· Beta Skill: Adjusted the way opponents fall when hit, allowing for combo with melee attacks.
· Gamma Skill: Added Super Armor. Previously, it would take damage when attacked, but now Super Armor is applied, allowing for stable attacks.
· Gamma Skill: Added Super Armor. Previously, it would take damage when attacked, but now Super Armor is applied, allowing for stable attacks.
10:15 - 11:01
8. 💪 All Might (Yellow Might) Adjustments: Special Action and Beta Skill Changes
· Can jump without using Special Action.
· Beta Skill: When used in the air, if the dash hits, it combos into a punch. Even if it doesn't hit an enemy, the travel distance is longer and the completion has been improved.
· Beta Skill: When used in the air, if the dash hits, it combos into a punch. Even if it doesn't hit an enemy, the travel distance is longer and the completion has been improved.
11:02 - 12:23
9. ⚡ Denki Kaminari (Red Denki) Adjustments: Alpha Skill Buffed and Damage Reduced
· Alpha Skill: Increased range when used without aim mode. Increased stun effect of stun gun.
· Alpha Skill damage reduced (100 → 98).
· Overall, it is evaluated as strengthened due to increased range and improved mobility of the Gamma Skill.
· Alpha Skill damage reduced (100 → 98).
· Overall, it is evaluated as strengthened due to increased range and improved mobility of the Gamma Skill.
12:24 - 13:33
10. ⚡ Denki Kaminari (Purple Denki) Adjustments: Alpha Skill Range Increased
· Alpha Skill 'Lock-On Electric': Increased range. Attacks can now be made from a much longer distance than before.
13:34 - 14:59
11. 🔥 Endeavor (Red Endeavor) Adjustments: Alpha Skill Buffed and Damage Reduced
· Alpha Skill: Increased range. Damage reduced, reload speed increased.
· Changed so that the completion effect does not disappear when using Alpha Skill after a high jump.
· While usability has increased due to increased range and improved reload speed, the damage reduction is a regrettable aspect.
· Changed so that the completion effect does not disappear when using Alpha Skill after a high jump.
· While usability has increased due to increased range and improved reload speed, the damage reduction is a regrettable aspect.
15:00 - 15:19
12. 〰️ Nejire (Green Nejire) Adjustments: Gamma Skill Changes
· Gamma Skill: Changed to apply to clones as well. Added an effect to push enemies away. It doesn't seem like a major change.
15:20 - 16:24
13. 🦅 Hawks (Red Hawks) Adjustments: Beta Skill Changes
· Beta Skill: The combo, which was previously interrupted, has been restored, allowing for longer chains.
· Canceling with a double input after using Beta Skill is no longer possible, and a slight delay has been added. This is evaluated as a practical nerf.
· Beta Skill: The combo, which was previously interrupted, has been restored, allowing for longer chains.
· Canceling with a double input after using Beta Skill is no longer possible, and a slight delay has been added. This is evaluated as a practical nerf.
· Canceling with a double input after using Beta Skill is no longer possible, and a slight delay has been added. This is evaluated as a practical nerf.
· Beta Skill: The combo, which was previously interrupted, has been restored, allowing for longer chains.
· Canceling with a double input after using Beta Skill is no longer possible, and a slight delay has been added. This is evaluated as a practical nerf.
