Post
Warhammer 40,000: Space Marine 2 Patch 13.1: Cape Acquisition Eased and Gun Attacks FixedThe latest patch 13.1 for Warhammer 40,000: Space Marine 2 is here, enhancing the gameplay experience. This update specifically focuses on making it easier to acquire capes and rebalancing the gun attack system.
1. 🔫 Gun Attack Damage Adjustment and Improvements
· Through patch 13.1 hotfix, gun attack damage in PVE environments has been restored to its pre-patch 13 values.
· The gun attack damage for plasma pistol variants has been adjusted to better reflect the uniqueness of the new version, with higher damage versions dealing more gun attack damage.
· The gun attack damage system, which was confusing due to changes in headshot multipliers and other factors in previous patches, is now more intuitive. In most cases, you can expect the same level of damage as before.
· The gun attack damage for plasma pistol variants has been adjusted to better reflect the uniqueness of the new version, with higher damage versions dealing more gun attack damage.
· The gun attack damage system, which was confusing due to changes in headshot multipliers and other factors in previous patches, is now more intuitive. In most cases, you can expect the same level of damage as before.
00:00 - 00:52
1. 🔫 Gun Attack Damage Adjustment and Improvements
· Through patch 13.1 hotfix, gun attack damage in PVE environments has been restored to its pre-patch 13 values.
· The gun attack damage for plasma pistol variants has been adjusted to better reflect the uniqueness of the new version, with higher damage versions dealing more gun attack damage.
· The gun attack damage system, which was confusing due to changes in headshot multipliers and other factors in previous patches, is now more intuitive. In most cases, you can expect the same level of damage as before.
· The gun attack damage for plasma pistol variants has been adjusted to better reflect the uniqueness of the new version, with higher damage versions dealing more gun attack damage.
· The gun attack damage system, which was confusing due to changes in headshot multipliers and other factors in previous patches, is now more intuitive. In most cases, you can expect the same level of damage as before.
00:53 - 01:44
2. ⚔️ Siege Mode Changes: Atonement and Blessing System Improvements
· In normal difficulty, you start receiving Atonement from wave 11, and in hard difficulty, from wave 6. This alleviates the negative modifiers in Siege mode, making normal difficulty more accessible.
· A new indicator has been added to notify players when new Blessings become available. Previously, it was difficult to keep track of the Blessing system, but now players can utilize Blessings without missing them.
· With Blessing Surplus, you can carry double the equipment, and the equipment spawn rate is also doubled, making it easier to survive in Siege mode.
· A new indicator has been added to notify players when new Blessings become available. Previously, it was difficult to keep track of the Blessing system, but now players can utilize Blessings without missing them.
· With Blessing Surplus, you can carry double the equipment, and the equipment spawn rate is also doubled, making it easier to survive in Siege mode.
01:45 - 02:44
3. 💀 Additional Atonement Effects in Siege Mode and Eased Ordeal Requirements
· Additional Atonement effects include 'Hard Skin,' which prevents enemies from staggering on the first three hits while still taking damage. The 'Posthumous Proliferation' effect randomly spawns spores or Chaos skulls upon enemy death, and the 'Booby Trap' effect damages nearby allies when an enemy explodes. These effects increase the game's difficulty.
· The requirements for Ordeals have been significantly relaxed. Specifically, the number of missions required to complete on Absolute difficulty has been greatly reduced. The requirement of 100 missions to obtain the black cape has been halved, and the red cape requirement has been reduced by 5.
· The requirements for Ordeals have been significantly relaxed. Specifically, the number of missions required to complete on Absolute difficulty has been greatly reduced. The requirement of 100 missions to obtain the black cape has been halved, and the red cape requirement has been reduced by 5.
02:45 - 04:32
4. 🛠️ Ordeal Requirement Adjustments and General Fixes
· The previous requirement of 100 missions was considered excessive by many, but it has now been relaxed to 30 missions, allowing players to enjoy the game with more reasonable goals. This provides a long-term cosmetic acquisition goal without being overly burdensome.
· Console crashes that occurred when selecting French and Spanish voice options have been fixed.
· A bug where the cooldowns of multiple special abilities were reset when switching loadouts has been fixed. This prevents excessive use of certain abilities.
· A bug where some special abilities did not function after switching loadouts has been fixed.
· A bug related to the interaction between the Pyro Blaster special ability and the Pyro Blaster Canister equipment has been fixed.
· Issues with the Service Skull objective in Siege mode and the Ordeal Preservation Ammo requirement have been fixed, now including suppression fire.
· Console crashes that occurred when selecting French and Spanish voice options have been fixed.
· A bug where the cooldowns of multiple special abilities were reset when switching loadouts has been fixed. This prevents excessive use of certain abilities.
· A bug where some special abilities did not function after switching loadouts has been fixed.
· A bug related to the interaction between the Pyro Blaster special ability and the Pyro Blaster Canister equipment has been fixed.
· Issues with the Service Skull objective in Siege mode and the Ordeal Preservation Ammo requirement have been fixed, now including suppression fire.
