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Aion 2 Cleric, PVE/PVP Skill Tree and Stigma Complete GuideAttention Aion 2 Cleric users! We'll provide detailed skill specializations optimized for PVE and PVP, along with recommended stigmas for each content type. This guide includes DPS measurement results and efficient skill usage tips.
1. ✨ Cleric Skill Specialization Guide: PVE Essentials
· For PVE skill specialization, we recommend skills 2, 3, and 4 upon reaching level 20. If you're below level 20, it's best to use skills 2 and 4 to leverage the spirit synergy.
· DPS experiment results showed that choosing specializations 2 and 4 and continuously using troops resulted in higher DPS compared to using 2 and 3.
· DPS experiment results showed that choosing specializations 2 and 4 and continuously using troops resulted in higher DPS compared to using 2 and 3.
| Skill | Recommended Specialization at Level 20 | Recommended Specialization Below Level 20 |
|---|---|---|
| Divine Retribution | 2, 3, 4 | 2, 4 (Spirit Synergy) |
| Judgment Bolt | 2, 4, 5 | 2, 5 |
| Curse of Weakness | 2, 4 | |
| Sacred Energy | 3, 4, 5 | 3, 4 (Higher DPS priority than Judgment Bolt based on experiments) |
| Chain of Suffering | 2, 4 | |
| Lightning Barrage | Level 16+: 4, 5 Below Level 16: 3, 4 | 3, 4 |
| Light of Regeneration | Level 20: 1, 4, 5 Below Level 20: 3, 4, 5 (Noticeable 5% movement speed increase) | 4, 5 |
| Condemnation | 2, 3, 4 | |
| Light of Healing | 3, 4, 5 (Recommended for 1 debuff cleanse) | 4, 5 |
| Radiance of Joy | 1, 3, 5 (Important for debuff removal) | 3, 5 |
| Troops | 2, 3, 4 (Max DPS with full charge) | |
| Shock Release | Specialization 1 recommended | |
00:14 - 00:32
1. ✨ Cleric Skill Specialization Guide: PVE Essentials
· For PVE skill specialization, we recommend skills 2, 3, and 4 upon reaching level 20. If you're below level 20, it's best to use skills 2 and 4 to leverage the spirit synergy.
· DPS experiment results showed that choosing specializations 2 and 4 and continuously using troops resulted in higher DPS compared to using 2 and 3.
· DPS experiment results showed that choosing specializations 2 and 4 and continuously using troops resulted in higher DPS compared to using 2 and 3.
| Skill | Recommended Specialization at Level 20 | Recommended Specialization Below Level 20 |
|---|---|---|
| Divine Retribution | 2, 3, 4 | 2, 4 (Spirit Synergy) |
| Judgment Bolt | 2, 4, 5 | 2, 5 |
| Curse of Weakness | 2, 4 | |
| Sacred Energy | 3, 4, 5 | 3, 4 (Higher DPS priority than Judgment Bolt based on experiments) |
| Chain of Suffering | 2, 4 | |
| Lightning Barrage | Level 16+: 4, 5 Below Level 16: 3, 4 | 3, 4 |
| Light of Regeneration | Level 20: 1, 4, 5 Below Level 20: 3, 4, 5 (Noticeable 5% movement speed increase) | 4, 5 |
| Condemnation | 2, 3, 4 | |
| Light of Healing | 3, 4, 5 (Recommended for 1 debuff cleanse) | 4, 5 |
| Radiance of Joy | 1, 3, 5 (Important for debuff removal) | 3, 5 |
| Troops | 2, 3, 4 (Max DPS with full charge) | |
| Shock Release | Specialization 1 recommended | |
04:20 - 06:21
2. ⚔️ Cleric Skill Specialization Guide: PVP Core Strategy
· For PVP skill specialization, we generally recommend 2, 3, and 4. Below level 20, consider 2 and 3, or 2 and 4.
· In PVP, opportunities for full troop charging are rare, so specializations 2 and 3 are generally more useful. However, for party play, 2 and 4 can also be considered.
· For Judgment Bolt, we recommend 2, 4, and 5, or 2 and 5 below level 20. Curse of Weakness remains 2 and 4.
· Sacred Energy is recommended as 3, 4, and 5, or 3 and 4 below level 20. Chain of Suffering stays at 2 and 4.
· Lightning Barrage is often skipped in PVP. For Light of Regeneration, we recommend 1, 2, and 5 at level 20+, and 1 and 5 below level 20. In PVP, prioritizing defense increase over movement speed can be advantageous.
· Condemnation is recommended as 2, 3, and 4. Light of Healing is 3, 4, and 5. Debuff cleansing is essential in PVP.
· Radiance of Joy is recommended as 1, 3, and 5. For Troops, use 2, 3, and 4 at level 20+, and 3 and 4 below level 20.
· Shock Release recommends 1 and 4, or 1 and 5 for level 16+.
· In PVP, opportunities for full troop charging are rare, so specializations 2 and 3 are generally more useful. However, for party play, 2 and 4 can also be considered.
· For Judgment Bolt, we recommend 2, 4, and 5, or 2 and 5 below level 20. Curse of Weakness remains 2 and 4.
· Sacred Energy is recommended as 3, 4, and 5, or 3 and 4 below level 20. Chain of Suffering stays at 2 and 4.
· Lightning Barrage is often skipped in PVP. For Light of Regeneration, we recommend 1, 2, and 5 at level 20+, and 1 and 5 below level 20. In PVP, prioritizing defense increase over movement speed can be advantageous.
· Condemnation is recommended as 2, 3, and 4. Light of Healing is 3, 4, and 5. Debuff cleansing is essential in PVP.
· Radiance of Joy is recommended as 1, 3, and 5. For Troops, use 2, 3, and 4 at level 20+, and 3 and 4 below level 20.
· Shock Release recommends 1 and 4, or 1 and 5 for level 16+.
| Skill | Recommended Specialization at Level 20 | Recommended Specialization Below Level 20 |
|---|---|---|
| Troops | 2, 3, 4 (Few full charge opportunities, consider 2/3 or 2/4) | 3, 4 |
| Judgment Bolt | 2, 4, 5 | 2, 5 |
| Curse of Weakness | 2, 4 | |
| Sacred Energy | 3, 4, 5 | 3, 4 |
| Chain of Suffering | 2, 4 | |
| Light of Regeneration | Level 20+: 1, 2, 5 Below Level 20: 1, 5 (Prioritize defense increase) | 1, 5 |
| Condemnation | 2, 3, 4 | |
| Light of Healing | 3, 4, 5 (Essential for debuff cleanse) | 4, 5 |
| Radiance of Joy | 1, 3, 5 | 3, 5 |
| Shock Release | Level 16+: 1, 4 or 1, 5 | N/A |
06:22 - 10:41
3. 🌟 Cleric Stigma Recommendations by Content: Dungeon & PVP Guide
· Expeditions & Normal Dungeons:
· Essential Stigmas: Power of Life, Earth's Punishment, Noble Aura, Light of Possession.
· Additional Considerations: Prayer of Amplification (for DPS boost), Salvation (to counter the laser pattern in Hall of Illusions), Power of Uriel (to counter the erosion mechanic).
· If you have a Templar in your party, you can substitute with Immunity or Prayer of Amplification.
· For Care Purposes:
· Summoned Hatchling (for frequently dying party members), Absolution, Power of Life, Light of Possession, Earth's Punishment.
· Power of Uriel is still useful in PVE even though its PVP gap has been removed.
· If there's a Guardian in the party, consider Prayer of Amplification or Noble Aura instead of Power of Uriel.
· Hall of Illusions:
· Use the Salvation stigma to increase survivability during the grouped laser pattern.
· Sanctuary:
· Use the Salvation stigma to balance survival and healing.
· Also consider Power of Uriel to prepare for the final erosion mechanic.
· PVP (Party):
· Essential: Summoned Hatchling, Power of Uriel.
· Use in combination with Power of Life or Absolution.
· Light of Possession is also highly recommended.
· PVP (Solo):
· Recommended: Light of Possession, Power of Uriel, Noble Aura, Power of Life, Salvation.
· Earth's Punishment is effective for dealing damage to tanky opponents (Guardians, Gladiators, etc.).
· Key Summary:
· In PVE, Light of Possession, Power of Life, Noble Aura, and Earth's Punishment are core. Other stigmas can be flexibly swapped based on the situation.
· There's no single correct answer for Cleric stigmas; it's important to find the optimal combination for each dungeon and PVP scenario.
· Essential Stigmas: Power of Life, Earth's Punishment, Noble Aura, Light of Possession.
· Additional Considerations: Prayer of Amplification (for DPS boost), Salvation (to counter the laser pattern in Hall of Illusions), Power of Uriel (to counter the erosion mechanic).
· If you have a Templar in your party, you can substitute with Immunity or Prayer of Amplification.
· For Care Purposes:
· Summoned Hatchling (for frequently dying party members), Absolution, Power of Life, Light of Possession, Earth's Punishment.
· Power of Uriel is still useful in PVE even though its PVP gap has been removed.
· If there's a Guardian in the party, consider Prayer of Amplification or Noble Aura instead of Power of Uriel.
· Hall of Illusions:
· Use the Salvation stigma to increase survivability during the grouped laser pattern.
· Sanctuary:
· Use the Salvation stigma to balance survival and healing.
· Also consider Power of Uriel to prepare for the final erosion mechanic.
· PVP (Party):
· Essential: Summoned Hatchling, Power of Uriel.
· Use in combination with Power of Life or Absolution.
· Light of Possession is also highly recommended.
· PVP (Solo):
· Recommended: Light of Possession, Power of Uriel, Noble Aura, Power of Life, Salvation.
· Earth's Punishment is effective for dealing damage to tanky opponents (Guardians, Gladiators, etc.).
· Key Summary:
· In PVE, Light of Possession, Power of Life, Noble Aura, and Earth's Punishment are core. Other stigmas can be flexibly swapped based on the situation.
· There's no single correct answer for Cleric stigmas; it's important to find the optimal combination for each dungeon and PVP scenario.
| Content | Recommended Stigmas |
|---|---|
| Expedition/Normal Dungeon | Power of Life, Earth's Punishment, Noble Aura, Light of Possession (+Prayer of Amplification, Salvation, Power of Uriel) |
| For Care Purposes | Summoned Hatchling, Absolution, Power of Life, Light of Possession, Earth's Punishment (+Power of Uriel) |
| Hall of Illusions | Power of Life, Earth's Punishment, Light of Possession, Noble Aura, Salvation |
| Sanctuary | Power of Life, Earth's Punishment, Light of Possession, Noble Aura, Salvation (+Power of Uriel) |
| PVP (Party) | Summoned Hatchling, Power of Uriel, Power of Life (or Absolution), Light of Possession |
| PVP (Solo) | Light of Possession, Power of Uriel, Noble Aura, Power of Life, Salvation (+Earth's Punishment) |
10:42 - 12:58
4. 📊 DPS Measurement Results & Arcana Setting Tips
· In the 1-minute DPS test against a training dummy, the damage contribution from Troops significantly increased. Using the Noble Aura stigma also greatly boosted damage.
· Upon reaching level 20 for Divine Retribution, the discharge damage increases. Sacred Energy contributed about 7% of total damage, Judgment Bolt 4%, and Divine Punishment 7%.
· Reaching level 20 for Arcana skills has a significant impact on DPS, so aim to level up useful skills to 20 as much as possible.
· For recommended Arcana card combinations, try using cards that include the skills Danjae, Kwegwang, Troops, and Response Skills to efficiently level them up without wasting any skills.
· Upon reaching level 20 for Divine Retribution, the discharge damage increases. Sacred Energy contributed about 7% of total damage, Judgment Bolt 4%, and Divine Punishment 7%.
· Reaching level 20 for Arcana skills has a significant impact on DPS, so aim to level up useful skills to 20 as much as possible.
· For recommended Arcana card combinations, try using cards that include the skills Danjae, Kwegwang, Troops, and Response Skills to efficiently level them up without wasting any skills.
| Item | Details |
|---|---|
| DPS Measurement Results (1 min) | Total Hits: 389, Danjo Hits: 62 Increased damage contribution from Troops High damage contribution from Noble Aura stigma Divine Retribution at Level 20 increases discharge damage Sacred Energy: 7% contribution to total damage Judgment Bolt: 4% contribution Divine Punishment: 7% contribution |
| Importance of Arcana Skill Level | Significant DPS increase upon reaching Level 20, recommended to level up useful skills to 20 |
| Recommended Arcana Cards | Cards including Danjae, Kwegwang, Troops, Response Skills (Facilitates reaching Level 20 for useful skills) |
