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The Finals Temporada 11: Tema espacial, nuevo mapa, adición de bots, etc. Toda la información resumidaThe Finals Season 11 'Galaxy Masters' launches on July 9th. A new space-themed map, a major overhaul of the melee combat system, and unexpected features are coming. Learn all the details about this season.
1. 🚀 Official Announcement and Theme Reveal for Season 11 'Galaxy Masters'
· The official theme for The Finals Season 11 has been confirmed as 'Galaxy Masters', launching on July 9th with sponsorship from Komeda.
· This season will introduce a new map, a complete overhaul of the melee combat system, and unexpected new features.
· The season's theme features a retro design reminiscent of 1950s pulp sci-fi and the space race era, with white and gold spacesuits, aliens, and planet-themed weapon skins appearing in the teaser video.
· This season will introduce a new map, a complete overhaul of the melee combat system, and unexpected new features.
· The season's theme features a retro design reminiscent of 1950s pulp sci-fi and the space race era, with white and gold spacesuits, aliens, and planet-themed weapon skins appearing in the teaser video.
00:00 - 01:26
1. 🚀 Official Announcement and Theme Reveal for Season 11 'Galaxy Masters'
· The official theme for The Finals Season 11 has been confirmed as 'Galaxy Masters', launching on July 9th with sponsorship from Komeda.
· This season will introduce a new map, a complete overhaul of the melee combat system, and unexpected new features.
· The season's theme features a retro design reminiscent of 1950s pulp sci-fi and the space race era, with white and gold spacesuits, aliens, and planet-themed weapon skins appearing in the teaser video.
· This season will introduce a new map, a complete overhaul of the melee combat system, and unexpected new features.
· The season's theme features a retro design reminiscent of 1950s pulp sci-fi and the space race era, with white and gold spacesuits, aliens, and planet-themed weapon skins appearing in the teaser video.
01:42 - 03:22
2. 🌌 Appearance and Features of the New Space-Themed Map
· The released teaser video showcases the new off-world arena, revealed through several small teaser video clips.
· The map features a wide vehicle arrival path cutting through a central building and a multi-layered structure, similar to The Finals' existing designs.
· Deeply recessed hangar-style windows, bright white concrete walls, and orange accent trim match Komeda's corporate colors.
· Structural balconies, overhead panels, a large plaza, and green spaces in some areas have also been confirmed.
· In the background sky, a massive red-to-orange-to-tan gas planet floats, evoking a space colony or moon/satellite environment. This suggests the possibility of a low-gravity game mode.
· The map features a wide vehicle arrival path cutting through a central building and a multi-layered structure, similar to The Finals' existing designs.
· Deeply recessed hangar-style windows, bright white concrete walls, and orange accent trim match Komeda's corporate colors.
· Structural balconies, overhead panels, a large plaza, and green spaces in some areas have also been confirmed.
· In the background sky, a massive red-to-orange-to-tan gas planet floats, evoking a space colony or moon/satellite environment. This suggests the possibility of a low-gravity game mode.
03:28 - 04:53
3. 🤖 Possibility of Bots in Cashout and AI Technology
· Information has been confirmed about the potential appearance of bots in Cashout, possibly as a system for solo play or new player onboarding.
· According to past developer interviews, the studio has successfully developed AI bots capable of complex pathfinding, using jump pads and ziplines, and navigating destructible vertical environments.
· These bots must navigate real-time rendered terrain, including player-created paths, requiring significant technical prowess for AI implementation.
· The development team has prioritized this system for new player onboarding and the Cashout transaction loop, but its use for team backfilling or in regular matches remains uncertain.
· According to past developer interviews, the studio has successfully developed AI bots capable of complex pathfinding, using jump pads and ziplines, and navigating destructible vertical environments.
· These bots must navigate real-time rendered terrain, including player-created paths, requiring significant technical prowess for AI implementation.
· The development team has prioritized this system for new player onboarding and the Cashout transaction loop, but its use for team backfilling or in regular matches remains uncertain.
05:01 - 05:59
4. 📈 Systemic Changes and Optimization Tag Analysis for Season 11
· Analysis of the metadata from the live stream video revealed optimization tags such as 'Melee Combat', 'Bots', 'Academy', 'Onboarding', 'Competitive', 'Usability', 'Spawn', and 'Communication'.
· This suggests that Season 11 is a system-focused relaunch aimed at addressing long-term player retention issues and satisfying both new and existing players.
· Expected system improvements include bot match tracking, new academy onboarding tools, performance-based ranking (PRS) modifiers, and potentially anti-smurf systems.
· Additionally, modular player cards and HUD improvements have been mentioned on the roadmap.
· This suggests that Season 11 is a system-focused relaunch aimed at addressing long-term player retention issues and satisfying both new and existing players.
· Expected system improvements include bot match tracking, new academy onboarding tools, performance-based ranking (PRS) modifiers, and potentially anti-smurf systems.
· Additionally, modular player cards and HUD improvements have been mentioned on the roadmap.
06:03 - 07:03
5. ⚔️ Complete Overhaul of Melee Combat System and Balance Adjustments
· The melee weapon swing mechanics and combat rhythm are being completely redesigned.
· The development team has completed comprehensive balance adjustments for all melee weapons, focusing on three core mechanical areas:
· This is expected to resolve existing balance issues, such as the excessive melee range of swords or the problem of daggers failing to hit.
· The development team has completed comprehensive balance adjustments for all melee weapons, focusing on three core mechanical areas:
| Adjustment Content | Detailed Explanation |
|---|---|
| Increased Damage | Increased damage as a punitive alternative to melee combat |
| Swing and Rhythm Adjustment | Fine-tuning of weapon swing speed and rhythm |
| Engagement Range Readjustment | Adjusted to ensure fair reach across all class archetypes |
07:07 - 08:32
6. ⚖️ Respect Order Experiment Results and Outlook
· There were reports that the Respect Order (class HP and speed adjustments) would be permanently applied in Season 11, but this was merely an experimental phase.
· The experiment involved increasing the HP of the Light class to 175 and decreasing its movement speed, while decreasing the HP of the Heavy class to 325 but increasing its movement speed.
· This experiment was an attempt to reduce the gap between classes, but it received a neutral score (2.93 out of 5) in a survey of over 53,000 players.
· The development team stated that further testing of this system is needed and it will only be applied to the game after fully considering community feedback.
· Currently, its application in Season 11 seems unlikely, but there remains a possibility of adjustments in future updates.
· The experiment involved increasing the HP of the Light class to 175 and decreasing its movement speed, while decreasing the HP of the Heavy class to 325 but increasing its movement speed.
· This experiment was an attempt to reduce the gap between classes, but it received a neutral score (2.93 out of 5) in a survey of over 53,000 players.
· The development team stated that further testing of this system is needed and it will only be applied to the game after fully considering community feedback.
· Currently, its application in Season 11 seems unlikely, but there remains a possibility of adjustments in future updates.
08:33 - 09:23
7. 👨👩👧👦 Community Manager Oscar's Parental Leave and Temporary Replacement
· Lead Community Manager Oscar is taking a three-month parental leave.
· During his leave, community entertainment broadcasts will be temporarily hosted by Embark's Caroline.
· Caroline is likely to host official streams related to the Season 11 launch, and other developers may participate to provide additional internal information.
· During his leave, community entertainment broadcasts will be temporarily hosted by Embark's Caroline.
· Caroline is likely to host official streams related to the Season 11 launch, and other developers may participate to provide additional internal information.
09:39 - 10:29
8. ❓ Information Not Yet Revealed for Season 11
· The exact rules, boundary limits, and overall layout of the new map have not yet been revealed.
· The specific functionality of Cashout matches including bots, and whether they will be applied in ranked or regular matches, is also uncertain.
· Detailed information about the new melee system and the structural content of the Battle Pass catalog have not yet been fully disclosed.
· Teasers for some Battle Pass items have been released, but they are not yet final.
· The specific functionality of Cashout matches including bots, and whether they will be applied in ranked or regular matches, is also uncertain.
· Detailed information about the new melee system and the structural content of the Battle Pass catalog have not yet been fully disclosed.
· Teasers for some Battle Pass items have been released, but they are not yet final.
10:31 - 10:59
9. ⏳ Essential In-Game Activities to Complete Before Season End
· The current XP boost event will continue until the end of the season. It's important to maximize Fan counts and complete the Battle Pass.
· This season's Battle Pass will not be available again next season, so make sure to complete it to earn all rewards.
· This season's Battle Pass will not be available again next season, so make sure to complete it to earn all rewards.
