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Norsca Rework Overview: Tides of Torment DLC in Total War: Warhammer 3This video provides an overview of the Norsca rework in Total War: Warhammer 3's Tides of Torment DLC. It covers changes to settlement management, the chaos altar system, monster hunts, and unique mechanics for the legendary lords Throgg and Wulfrik the Wanderer. The rework aims to improve Norsca's gameplay, but some aspects, like the monster hunts and troll recruitment for Throgg, are described as a 'one-time wonder' and potentially needing further adjustments.
Norsca Rework Overview: Tides of Torment DLC in Total War: Warhammer 3
1. 🔄 Norsca's Reworked Settlement Dynamics: Sacking, Pillaging, and Raising
  • ✅ The core gameplay loop of sacking settlements for income remains, but the options after sacking have been altered.
  • ⚠️ Instead of occupying immediately, players now have the option to pillage and raise a settlement, which spawns a disposable army.
  • ✅ Alternatively, players can raise a chaos altar to gain favor with the gods.
00:00 - 01:18
1. 🔄 Norsca's Reworked Settlement Dynamics: Sacking, Pillaging, and Raising
  • ✅ The core gameplay loop of sacking settlements for income remains, but the options after sacking have been altered.
  • ⚠️ Instead of occupying immediately, players now have the option to pillage and raise a settlement, which spawns a disposable army.
  • ✅ Alternatively, players can raise a chaos altar to gain favor with the gods.
01:19 - 02:06
2. 💰 Spoils Currency and Territory Management Outside Norsca
  • ✅ Outside of Norsca's homelands, actions require 'spoils' currency, earned through various activities like raising chaos altars and pillaging.
  • ✅ Spoils are needed to colonize settlements with the disposable army.
02:07 - 03:31
3. ⚔️ Disposable Armies and Chaos Altar Functionality
  • ✅ The disposable army created from pillaging can colonize settlements, but it costs spoils.
  • ⚠️ Chaos altar settlements function similarly to Warriors of Chaos outposts, allowing limited recruitment of Chaos Warriors.
  • ⚠️ These altars do not provide growth, potentially hindering province development.
03:32 - 05:42
4. 🌟 Chaos Favor and its Benefits: Unit Choices and Strategic Implications
  • ✅ Gaining chaos favor provides various benefits, similar to the previous system.
  • ✅ The units gained from each god are more useful than the direct benefits.
  • ✅ Nurgle and Tzeentch units are considered the best, while Slaanesh units are the weakest.
  • ✅ The choice of god depends on the enemies faced, with Khorne and Nurgle being good for holding the line against cavalry.
05:43 - 06:29
5. 🛡️ Chaos Warriors and Redundancy in the Norsca Roster
  • ✅ Recruiting a lord in a province allows the recruitment of Chaos Warriors.
  • ⚠️ This can make much of the Norsca roster redundant, as Chaos Warriors become readily available.
  • ⚠️ Major settlement tiers become less important, as Chaos Warriors can be easily maintained.
06:30 - 07:20
6. 🏘️ Regular Settlements: Building Changes and Spoils Costs
  • ✅ The first stash chain now grants income, growth, and has been buffed.
  • ✅ New building tiers cost spoils, with varying degrees of usefulness.
  • ✅ Marauder Champions are no longer a tier-three unit unless spoils are spent.
07:21 - 08:48
7. 🦸 Hero Capacity, Unit Composition, and Building Updates
  • ⚠️ Hero tier situation remains unchanged, with Battle fiends and Shaman Sorceresses still limited.
  • ✅ War Mammoths are available at tier four.
  • ✅ Trolls are available fairly quickly, and the combination of trolls and marauder hunters is very effective early on.
  • ⚠️ This combination can invalidate much of the roster until Chaos Warriors are available.
08:49 - 09:19
8. 📜 Unique Research and Skill Line Changes for Legendary Lords
  • ✅ Legendary lords have unique research options.
  • ✅ Marauder Chieftains have an improved melee skill line.
09:20 - 11:13
9. 🗺️ Monster Hunts: A 'One-Time Wonder' System
  • ✅ Monster hunts have been changed to be more similar to Troy: Mythos, requiring players to go to specific locations.
  • ⚠️ The system is described as a 'one-time wonder' due to the grind and lack of replayability.
  • ⚠️ Players are likely to use auto-resolve or mods to bypass the battles after the first playthrough.
11:14 - 14:06
10. 👑 Throgg's Troll Kingdom: Mechanics and Limitations
  • ✅ Throgg can create a troll kingdom, using a trollkind resource gained from buildings and units.
  • ✅ Trollkind is used to increase the tier and call in a monstrous horde on an army.
  • ⚠️ The cooldown for calling in a monstrous horde is too long, making it only useful in emergencies.
  • ⚠️ Activating the monstrous horde stops the gain of trollkind.
  • ⚠️ The ability to recruit different types of trolls is currently bugged.
14:07 - 15:03
11. ⚖️ Norsca's Core Dynamics: A Work in Progress
  • ✅ The Norsca rework is not the pure misery it was before, but it is still a work in progress.
  • ✅ Some things could be changed, tweaked, adjusted, and improved.
15:04 - 16:55
12. 🌊 Wulfrik the Wanderer: Teleportation and Campaign Differences
  • ✅ Wulfrik can teleport between settlements with ports, both across Norsca and to any visible settlement.
  • ✅ He starts in Lustria, but can teleport back to Norsca.
  • ⚠️ Wulfrik does not have the ability to gain the extra structure that Throgg has for growth in altar settlements.
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