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Duet Night Abyss: Immortal Repertoire Completion & Level Bug InvestigationThe video showcases the completion of the Immortal Repertoire in Duet Night Abyss, focusing on weapon testing and team composition. It also highlights a bug where enemy levels are significantly lower than expected, making the challenge easier and requiring developer attention.
1. 🎮 Immortal Repertoire Completion & Team Composition
- ✅ The player completed the last difficult stage of the Immortal Repertoire.
- ✅ The team composition used for Act 12 (Level 109 mobs) is shown.
- ✅ The player tested various weapons to find the most effective setup.
00:01 - 00:37
1. 🎮 Immortal Repertoire Completion & Team Composition
- ✅ The player completed the last difficult stage of the Immortal Repertoire.
- ✅ The team composition used for Act 12 (Level 109 mobs) is shown.
- ✅ The player tested various weapons to find the most effective setup.
00:38 - 01:35
2. 🔫 Weapon Analysis: Shotgun for Mobbing
- ✅ The player used a shotgun, which is typically good for mobbing.
- ✅ The shotgun provided a 50% extra crit chance.
- ✅ Projectiles attached to targets and exploded, increasing damage output.
- ⚠️ The shotgun's effectiveness decreased during boss fights.
01:36 - 02:01
3. ⚔️ Additional Team Weapons and Battle Statistics
- ✅ Daphne used a trigger probability weapon.
- ✅ The player highlights the crazy amount of damage needed to pass the stage.
02:02 - 02:45
4. 🌃 Overnight Weapon Farming
- ✅ The player spent an hour farming weapons, specifically from 4:00 a.m. to 5:00 a.m., using a mantle that granted around 700 pages.
- ✅ The player focused on acquiring specific weapons and blueprints for characters.
- ✅ Crafting potions and bullets is in progress.
02:46 - 03:11
5. 💖 Gratitude for Support and Video Introduction
- ✅ The player expresses gratitude for the support received on YouTube and the positive community environment.
03:12 - 03:37
6. 🎭 Immortal Repertoire Overview
- ✅ Immortal Repertoire is located inside the Immersive Theater and represents the final stage.
- ✅ The player has completed all stages for Psyche and has four letters to use.
03:38 - 04:04
7. 👾 Encountering a New Boss in Act 13
- ✅ The player is about to face a new boss in Act 13, which appears to be a combination of previous bosses.
04:05 - 05:57
8. ⚔️ Act 13 Gameplay and Strategy
- ✅ The player focuses on taking down enemies strategically.
- ✅ The side weapon triggers miniature explosions, aiding in quickly eliminating enemies.
- ✅ The player notes the importance of crit chance and its impact on damage output.
05:58 - 06:23
9. 🐛 Level Bug Discovery: Mobs at Level 94 Instead of 104
- ⚠️ The player discovers that the enemy mobs are at level 94 instead of the expected level 104, indicating a bug.
- ⚠️ This makes the stage significantly easier than intended.
06:24 - 07:25
10. 🤔 Speculation on the Level Bug and Its Impact
- 🤔 The player recalls a previous inquiry about low mob levels and speculates that it might be a system issue.
- ✅ The player expresses disappointment that the bug prevents a proper showcase of the stage's difficulty.
07:26 - 08:05
11. 🔮 Anticipating Increased Difficulty After Bug Fix
- 🔮 The player hopes to replay the stage after the bug is fixed to experience the intended difficulty.
- 🔮 The player anticipates that the stage will be significantly harder once the mob levels are corrected.
08:06 - 09:17
12. 🛡️ Boss Battle and Sanity Management
- ✅ The player faces the boss, noting that it is also at a lower level (94).
- ⚠️ The player runs out of sanity during the boss fight due to excessive use of sanity-consuming moves.
09:18 - 09:45
13. 🏆 Completion and Bug Reporting Plans
- ✅ The player completes the trial, expressing surprise at how easy it was due to the level bug.
- ✅ The player plans to report the bug in the Discord channel to get it fixed.
09:46 - 10:33
14. 👋 Outro and Final Thoughts
- ✅ The player thanks viewers for watching and encourages them to like and subscribe.
- 🤔 The player questions whether the weakness of enemies in Act 13 is intentional.
